增加,相机截插件
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using UnityEngine;
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using System.Collections;
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namespace DarkArtsStudios.ScreenshotCreator.Examples {
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[RequireComponent(typeof(ScreenshotManager))]
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public class ScreenshotOnKeyPress : MonoBehaviour {
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public KeyCode takeScreenshotKey = KeyCode.F10;
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private ScreenshotManager screenshotManager = null;
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string newFilename
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{
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get
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{
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return string.Format( "Screenshot {0}.png", System.DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss") );
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}
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}
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void Start()
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{
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screenshotManager = this.gameObject.GetComponent( typeof( ScreenshotManager ) ) as ScreenshotManager;
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}
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void Update()
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{
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if ( screenshotManager != null && Input.GetKeyDown( takeScreenshotKey ) )
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{
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string screenshotPath = screenshotManager.TakeScreenshot( newFilename );
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if (screenshotPath != "")
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Debug.Log( string.Format( "Saved Screenshot: {0}", screenshotPath ) );
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}
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}
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107
Assets/DarkArts Studios/Screenshot Creator/changes.txt
Normal file
107
Assets/DarkArts Studios/Screenshot Creator/changes.txt
Normal file
@ -0,0 +1,107 @@
|
||||
Screenshot Creator Update History
|
||||
=================================
|
||||
|
||||
v1.4.5
|
||||
------
|
||||
|
||||
* Fix issue where using a RenderTexture too large for current hardware caused Screenshot
|
||||
Creator to lock up Unity rather than failing and logging the error.
|
||||
|
||||
v1.4.4
|
||||
------
|
||||
|
||||
* Fix warnings for Unity versions 5.4 and newer.
|
||||
* Add custom builds for the entire Unity 4 series.
|
||||
|
||||
v1.4.3
|
||||
------
|
||||
|
||||
* Update Screenshot Creator infrastructure to build DLLs individually for each Unity version
|
||||
to make it much more compatible across Unity API changes.
|
||||
* Update source code for API alterations through each version change up to Unity 5.4.x.
|
||||
|
||||
v1.4.2
|
||||
------
|
||||
|
||||
* Patch release for Unity 5.3.0 fixing deprecated Unity API calls
|
||||
|
||||
v1.4.1
|
||||
------
|
||||
|
||||
* Fixed error when adding first resolution to resolutions list
|
||||
* Added display of aspect ratio within resolutions list & preview title bar
|
||||
|
||||
Mac on Unity 5 Only
|
||||
|
||||
* Fixed a crash on screenshot window opening [upstream ReorderableList update]
|
||||
|
||||
v1.4
|
||||
----
|
||||
|
||||
* Automatic Camera detection and setup in addition to Manual Camera arrangement
|
||||
* Individual screenshot resolutions can be activated/deactivated
|
||||
* [BUG] Camera selection no longer alters actual camera active/inactive state within a scene
|
||||
* Screenshot Manager (Runtime Class) allows for scale setting and uses new automatic camera detection
|
||||
|
||||
v1.3
|
||||
----
|
||||
|
||||
* Basic runtime screenshot manager (to be extended)
|
||||
* Simple example scene using screenshot manager and keypress screenshots
|
||||
* [BUG] Applied same fix for anti-aliasing for all screenshot types
|
||||
* Added a bool to ScreenshotUtility indicating if screenshot is in progress
|
||||
* Added optional GameObject container to Editor for objects only to be displayed in screenshots (eg text)
|
||||
|
||||
v1.2.3
|
||||
------
|
||||
|
||||
* Added support for anti-aliasing as set within Quality Settings
|
||||
* Added the ability to load PlayerPrefs screen resolutions into resolutions list
|
||||
* Added icon to Screenshot Creator window.
|
||||
|
||||
v1.2.2
|
||||
------
|
||||
|
||||
* Fix a (possible) memory leak during preview rendering
|
||||
* Preview area is now drag-resizable
|
||||
|
||||
v1.2.1
|
||||
------
|
||||
|
||||
* Fixed camera sound issue when target build environment did not support Ogg Vorbis
|
||||
* Correct size of overlay images in preview window to correctly represent final screenshot
|
||||
* Fix an issue with Screenshot Creator window flickering in the linear colourspace
|
||||
|
||||
v1.2
|
||||
----
|
||||
|
||||
* Multi-Camera support. This is experimental.
|
||||
- Please if you find any issues email me and screenshot-creator@darkarts.co.za
|
||||
* The beginnings of the scriptable API (documentation to follow)
|
||||
* Fixed a bug where screenshots didn't save when odd characters (eg semi-colon)
|
||||
existed in Game, Scene or Camera names
|
||||
* Lighting mode toggleable now within preview window and screenshots. This behaves
|
||||
in the same manner as the scene view's lighting toggle.
|
||||
|
||||
Unity Pro Only
|
||||
* Realtime (in-game) Screenshots, with API to go with it
|
||||
- In the next release a Screenshot Management component/gameobject will join to
|
||||
help manage this.
|
||||
|
||||
|
||||
v1.1
|
||||
----
|
||||
|
||||
* User Interface Improvements (mostly cleaned up wasted space)
|
||||
* Snapshot sound when taking a screenshot
|
||||
* Multiple simultaneous screenshots at different resolutions
|
||||
* Fixed several bugs and optimized performance
|
||||
- Part of this change means realtime preview is limited to 10 FPS
|
||||
* Fixed a crash where it attempted to index selected camera when
|
||||
no camera was selected
|
||||
|
||||
v1.0
|
||||
----
|
||||
|
||||
* Initial Release
|
||||
|
||||
@ -0,0 +1,4 @@
|
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fileFormatVersion: 2
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|
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TextScriptImporter:
|
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userData:
|
||||
Loading…
x
Reference in New Issue
Block a user