diff --git a/Assets/DarkArts Studios.meta b/Assets/DarkArts Studios.meta new file mode 100644 index 00000000..f366189c --- /dev/null +++ b/Assets/DarkArts Studios.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7716dfd583f50d4ea11bff1e96c0788 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DarkArts Studios/Screenshot Creator.meta b/Assets/DarkArts Studios/Screenshot Creator.meta new file mode 100644 index 00000000..7f72d1a5 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7b29b87cb248e284b98e0a37c50f3316 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll b/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll new file mode 100644 index 00000000..a41d8c3b Binary files /dev/null and b/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll differ diff --git a/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll.meta b/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll.meta new file mode 100644 index 00000000..95834b14 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/DarkArtsStudios.ScreenshotCreator.Runtime.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 58d902f62ca11b34a9ec9da3f2db5dec +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 1 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Editor.meta b/Assets/DarkArts Studios/Screenshot Creator/Editor.meta new file mode 100644 index 00000000..cbfc3d3a --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 4a1a393054e841c4aa2f3e6ac3327849 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll b/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll new file mode 100644 index 00000000..191475f1 Binary files /dev/null and b/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll differ diff --git a/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll.meta b/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll.meta new file mode 100644 index 00000000..c6dad350 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Editor/DarkArtsStudios.ScreenshotCreator.Editor.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: ae1f43a881c828a42b4ec5b3eb4cd92e +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples.meta new file mode 100644 index 00000000..fbaa0e28 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 8f674e79c8c30fc48b5556bc4e99ffea +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only.meta new file mode 100644 index 00000000..0e7f9bbc --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 3bf5b5280afc28347858e4f50973d599 +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.meta new file mode 100644 index 00000000..bd4d0483 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: e7a4159d73aa0a7428f8cc87cbb98375 +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity new file mode 100644 index 00000000..4cf5ffbc --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity @@ -0,0 +1,332 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +SceneSettings: + m_ObjectHideFlags: 0 + m_PVSData: + m_PVSObjectsArray: [] + m_PVSPortalsArray: [] + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: .25 + backfaceThreshold: 100 +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 6 + m_Fog: 0 + m_FogColor: {r: .5, g: .5, b: .5, a: 1} + m_FogMode: 3 + m_FogDensity: .00999999978 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} + m_AmbientEquatorColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} + m_AmbientGroundColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 3 + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: .5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} +--- !u!127 &3 +LevelGameManager: + m_ObjectHideFlags: 0 +--- !u!157 &4 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 5 + m_GIWorkflowMode: 1 + m_LightmapsMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_TemporalCoherenceThreshold: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 3 + m_Resolution: 1 + m_BakeResolution: 50 + m_TextureWidth: 1024 + m_TextureHeight: 1024 + m_AOMaxDistance: 1 + m_Padding: 2 + m_CompAOExponent: 0 + m_LightmapParameters: {fileID: 0} + m_TextureCompression: 0 + m_FinalGather: 0 + m_FinalGatherRayCount: 1024 + m_LightmapSnapshot: {fileID: 0} + m_RuntimeCPUUsage: 25 +--- !u!196 &5 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentRadius: .5 + agentHeight: 2 + agentSlope: 45 + agentClimb: .400000006 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + accuratePlacement: 0 + minRegionArea: 2 + cellSize: .166666657 + manualCellSize: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &180192734 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 180192738} + - 33: {fileID: 180192737} + - 136: {fileID: 180192736} + - 23: {fileID: 180192735} + m_Layer: 0 + m_Name: Capsule + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!23 &180192735 +MeshRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 180192734} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_Materials: + - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0} + m_SubsetIndices: + m_StaticBatchRoot: {fileID: 0} + m_UseLightProbes: 0 + m_ReflectionProbeUsage: 1 + m_ProbeAnchor: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 0 + m_ImportantGI: 0 + m_AutoUVMaxDistance: .5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingOrder: 0 +--- !u!136 &180192736 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 180192734} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: .5 + m_Height: 2 + m_Direction: 1 + m_Center: {x: 0, y: 0, z: 0} +--- !u!33 &180192737 +MeshFilter: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 180192734} + m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &180192738 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 180192734} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 38.1898804, y: 16.1173, z: 26.4620476} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 +--- !u!1 &882318059 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 882318064} + - 20: {fileID: 882318063} + - 92: {fileID: 882318062} + - 124: {fileID: 882318061} + - 81: {fileID: 882318060} + - 114: {fileID: 882318067} + - 114: {fileID: 882318066} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &882318060 +AudioListener: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 +--- !u!124 &882318061 +Behaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 +--- !u!92 &882318062 +Behaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 +--- !u!20 &882318063 +Camera: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: .192156866, g: .301960796, b: .474509805, a: .0196078438} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: .300000012 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 100 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_HDR: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: .0219999999 +--- !u!4 &882318064 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_LocalRotation: {x: -.0496420972, y: .949292421, z: -.195208788, w: -.24139829} + m_LocalPosition: {x: 39.951416, y: 17.80093, z: 29.6963978} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 +--- !u!114 &882318066 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 82603eff962206f4eb834bef25118f1e, type: 3} + m_Name: + m_EditorClassIdentifier: + takeScreenshotKey: 291 +--- !u!114 &882318067 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 882318059} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 909834912, guid: 58d902f62ca11b34a9ec9da3f2db5dec, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!1 &2031217733 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 2031217735} + - 108: {fileID: 2031217734} + m_Layer: 0 + m_Name: Directional light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &2031217734 +Light: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2031217733} + m_Enabled: 1 + serializedVersion: 6 + m_Type: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_CookieSize: 10 + m_Shadows: + m_Type: 0 + m_Resolution: -1 + m_Strength: 1 + m_Bias: .0500000007 + m_NormalBias: .400000006 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_Lightmapping: 1 + m_BounceIntensity: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 + m_AreaSize: {x: 1, y: 1} +--- !u!4 &2031217735 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2031217733} + m_LocalRotation: {x: .408217937, y: -.234569728, z: .109381661, w: .875426114} + m_LocalPosition: {x: 38.1898804, y: 16.1173, z: 26.4620476} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity.meta new file mode 100644 index 00000000..05ada17c --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots.unity.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: ddbd47c1e338d994ba28a7668898d118 +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts.meta new file mode 100644 index 00000000..ae3aed18 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 2b39148f853262b42bf7bf9950bd82b1 +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs new file mode 100644 index 00000000..1feae85d --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs @@ -0,0 +1,38 @@ +using UnityEngine; +using System.Collections; + +namespace DarkArtsStudios.ScreenshotCreator.Examples { + + [RequireComponent(typeof(ScreenshotManager))] + public class ScreenshotOnKeyPress : MonoBehaviour { + + public KeyCode takeScreenshotKey = KeyCode.F10; + + private ScreenshotManager screenshotManager = null; + + string newFilename + { + get + { + return string.Format( "Screenshot {0}.png", System.DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss") ); + } + } + + void Start() + { + screenshotManager = this.gameObject.GetComponent( typeof( ScreenshotManager ) ) as ScreenshotManager; + } + + void Update() + { + if ( screenshotManager != null && Input.GetKeyDown( takeScreenshotKey ) ) + { + string screenshotPath = screenshotManager.TakeScreenshot( newFilename ); + if (screenshotPath != "") + Debug.Log( string.Format( "Saved Screenshot: {0}", screenshotPath ) ); + } + } + + } + +} diff --git a/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs.meta b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs.meta new file mode 100644 index 00000000..0185b5a4 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/Examples/Pro Only/Key press screenshots/Scripts/ScreenshotOnKeyPress.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 82603eff962206f4eb834bef25118f1e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf b/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf new file mode 100644 index 00000000..6a2fa56b Binary files /dev/null and b/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf differ diff --git a/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf.meta b/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf.meta new file mode 100644 index 00000000..4b945104 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/ScreenshotCreatorUserManual.pdf.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 52a01e19fc0bacf4495cbba2147e78b2 +DefaultImporter: + userData: diff --git a/Assets/DarkArts Studios/Screenshot Creator/changes.txt b/Assets/DarkArts Studios/Screenshot Creator/changes.txt new file mode 100644 index 00000000..ac901430 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/changes.txt @@ -0,0 +1,107 @@ +Screenshot Creator Update History +================================= + +v1.4.5 +------ + +* Fix issue where using a RenderTexture too large for current hardware caused Screenshot + Creator to lock up Unity rather than failing and logging the error. + +v1.4.4 +------ + +* Fix warnings for Unity versions 5.4 and newer. +* Add custom builds for the entire Unity 4 series. + +v1.4.3 +------ + +* Update Screenshot Creator infrastructure to build DLLs individually for each Unity version + to make it much more compatible across Unity API changes. +* Update source code for API alterations through each version change up to Unity 5.4.x. + +v1.4.2 +------ + +* Patch release for Unity 5.3.0 fixing deprecated Unity API calls + +v1.4.1 +------ + +* Fixed error when adding first resolution to resolutions list +* Added display of aspect ratio within resolutions list & preview title bar + +Mac on Unity 5 Only + +* Fixed a crash on screenshot window opening [upstream ReorderableList update] + +v1.4 +---- + +* Automatic Camera detection and setup in addition to Manual Camera arrangement +* Individual screenshot resolutions can be activated/deactivated +* [BUG] Camera selection no longer alters actual camera active/inactive state within a scene +* Screenshot Manager (Runtime Class) allows for scale setting and uses new automatic camera detection + +v1.3 +---- + +* Basic runtime screenshot manager (to be extended) +* Simple example scene using screenshot manager and keypress screenshots +* [BUG] Applied same fix for anti-aliasing for all screenshot types +* Added a bool to ScreenshotUtility indicating if screenshot is in progress +* Added optional GameObject container to Editor for objects only to be displayed in screenshots (eg text) + +v1.2.3 +------ + +* Added support for anti-aliasing as set within Quality Settings +* Added the ability to load PlayerPrefs screen resolutions into resolutions list +* Added icon to Screenshot Creator window. + +v1.2.2 +------ + +* Fix a (possible) memory leak during preview rendering +* Preview area is now drag-resizable + +v1.2.1 +------ + +* Fixed camera sound issue when target build environment did not support Ogg Vorbis +* Correct size of overlay images in preview window to correctly represent final screenshot +* Fix an issue with Screenshot Creator window flickering in the linear colourspace + +v1.2 +---- + +* Multi-Camera support. This is experimental. + - Please if you find any issues email me and screenshot-creator@darkarts.co.za +* The beginnings of the scriptable API (documentation to follow) +* Fixed a bug where screenshots didn't save when odd characters (eg semi-colon) + existed in Game, Scene or Camera names +* Lighting mode toggleable now within preview window and screenshots. This behaves + in the same manner as the scene view's lighting toggle. + +Unity Pro Only +* Realtime (in-game) Screenshots, with API to go with it + - In the next release a Screenshot Management component/gameobject will join to + help manage this. + + +v1.1 +---- + +* User Interface Improvements (mostly cleaned up wasted space) +* Snapshot sound when taking a screenshot +* Multiple simultaneous screenshots at different resolutions +* Fixed several bugs and optimized performance + - Part of this change means realtime preview is limited to 10 FPS +* Fixed a crash where it attempted to index selected camera when + no camera was selected + +v1.0 +---- + +* Initial Release + diff --git a/Assets/DarkArts Studios/Screenshot Creator/changes.txt.meta b/Assets/DarkArts Studios/Screenshot Creator/changes.txt.meta new file mode 100644 index 00000000..5807faa1 --- /dev/null +++ b/Assets/DarkArts Studios/Screenshot Creator/changes.txt.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: bf4be1c28117e3e44bc79eb91de01a36 +TextScriptImporter: + userData: