增加,相机截插件
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_Range: 10
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m_SpotAngle: 30
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m_CookieSize: 10
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m_Shadows:
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m_Type: 0
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m_Resolution: -1
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m_Strength: 1
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m_Bias: .0500000007
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m_NormalBias: .400000006
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Lightmapping: 1
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m_BounceIntensity: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_AreaSize: {x: 1, y: 1}
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--- !u!4 &2031217735
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2031217733}
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m_LocalRotation: {x: .408217937, y: -.234569728, z: .109381661, w: .875426114}
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m_LocalPosition: {x: 38.1898804, y: 16.1173, z: 26.4620476}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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fileFormatVersion: 2
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userData:
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fileFormatVersion: 2
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guid: 2b39148f853262b42bf7bf9950bd82b1
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DefaultImporter:
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userData:
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@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace DarkArtsStudios.ScreenshotCreator.Examples {
|
||||||
|
|
||||||
|
[RequireComponent(typeof(ScreenshotManager))]
|
||||||
|
public class ScreenshotOnKeyPress : MonoBehaviour {
|
||||||
|
|
||||||
|
public KeyCode takeScreenshotKey = KeyCode.F10;
|
||||||
|
|
||||||
|
private ScreenshotManager screenshotManager = null;
|
||||||
|
|
||||||
|
string newFilename
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return string.Format( "Screenshot {0}.png", System.DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss") );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
screenshotManager = this.gameObject.GetComponent( typeof( ScreenshotManager ) ) as ScreenshotManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if ( screenshotManager != null && Input.GetKeyDown( takeScreenshotKey ) )
|
||||||
|
{
|
||||||
|
string screenshotPath = screenshotManager.TakeScreenshot( newFilename );
|
||||||
|
if (screenshotPath != "")
|
||||||
|
Debug.Log( string.Format( "Saved Screenshot: {0}", screenshotPath ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
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@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: 82603eff962206f4eb834bef25118f1e
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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guid: 52a01e19fc0bacf4495cbba2147e78b2
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|
DefaultImporter:
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|
userData:
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||||||
107
Assets/DarkArts Studios/Screenshot Creator/changes.txt
Normal file
107
Assets/DarkArts Studios/Screenshot Creator/changes.txt
Normal file
@ -0,0 +1,107 @@
|
|||||||
|
Screenshot Creator Update History
|
||||||
|
=================================
|
||||||
|
|
||||||
|
v1.4.5
|
||||||
|
------
|
||||||
|
|
||||||
|
* Fix issue where using a RenderTexture too large for current hardware caused Screenshot
|
||||||
|
Creator to lock up Unity rather than failing and logging the error.
|
||||||
|
|
||||||
|
v1.4.4
|
||||||
|
------
|
||||||
|
|
||||||
|
* Fix warnings for Unity versions 5.4 and newer.
|
||||||
|
* Add custom builds for the entire Unity 4 series.
|
||||||
|
|
||||||
|
v1.4.3
|
||||||
|
------
|
||||||
|
|
||||||
|
* Update Screenshot Creator infrastructure to build DLLs individually for each Unity version
|
||||||
|
to make it much more compatible across Unity API changes.
|
||||||
|
* Update source code for API alterations through each version change up to Unity 5.4.x.
|
||||||
|
|
||||||
|
v1.4.2
|
||||||
|
------
|
||||||
|
|
||||||
|
* Patch release for Unity 5.3.0 fixing deprecated Unity API calls
|
||||||
|
|
||||||
|
v1.4.1
|
||||||
|
------
|
||||||
|
|
||||||
|
* Fixed error when adding first resolution to resolutions list
|
||||||
|
* Added display of aspect ratio within resolutions list & preview title bar
|
||||||
|
|
||||||
|
Mac on Unity 5 Only
|
||||||
|
|
||||||
|
* Fixed a crash on screenshot window opening [upstream ReorderableList update]
|
||||||
|
|
||||||
|
v1.4
|
||||||
|
----
|
||||||
|
|
||||||
|
* Automatic Camera detection and setup in addition to Manual Camera arrangement
|
||||||
|
* Individual screenshot resolutions can be activated/deactivated
|
||||||
|
* [BUG] Camera selection no longer alters actual camera active/inactive state within a scene
|
||||||
|
* Screenshot Manager (Runtime Class) allows for scale setting and uses new automatic camera detection
|
||||||
|
|
||||||
|
v1.3
|
||||||
|
----
|
||||||
|
|
||||||
|
* Basic runtime screenshot manager (to be extended)
|
||||||
|
* Simple example scene using screenshot manager and keypress screenshots
|
||||||
|
* [BUG] Applied same fix for anti-aliasing for all screenshot types
|
||||||
|
* Added a bool to ScreenshotUtility indicating if screenshot is in progress
|
||||||
|
* Added optional GameObject container to Editor for objects only to be displayed in screenshots (eg text)
|
||||||
|
|
||||||
|
v1.2.3
|
||||||
|
------
|
||||||
|
|
||||||
|
* Added support for anti-aliasing as set within Quality Settings
|
||||||
|
* Added the ability to load PlayerPrefs screen resolutions into resolutions list
|
||||||
|
* Added icon to Screenshot Creator window.
|
||||||
|
|
||||||
|
v1.2.2
|
||||||
|
------
|
||||||
|
|
||||||
|
* Fix a (possible) memory leak during preview rendering
|
||||||
|
* Preview area is now drag-resizable
|
||||||
|
|
||||||
|
v1.2.1
|
||||||
|
------
|
||||||
|
|
||||||
|
* Fixed camera sound issue when target build environment did not support Ogg Vorbis
|
||||||
|
* Correct size of overlay images in preview window to correctly represent final screenshot
|
||||||
|
* Fix an issue with Screenshot Creator window flickering in the linear colourspace
|
||||||
|
|
||||||
|
v1.2
|
||||||
|
----
|
||||||
|
|
||||||
|
* Multi-Camera support. This is experimental.
|
||||||
|
- Please if you find any issues email me and screenshot-creator@darkarts.co.za
|
||||||
|
* The beginnings of the scriptable API (documentation to follow)
|
||||||
|
* Fixed a bug where screenshots didn't save when odd characters (eg semi-colon)
|
||||||
|
existed in Game, Scene or Camera names
|
||||||
|
* Lighting mode toggleable now within preview window and screenshots. This behaves
|
||||||
|
in the same manner as the scene view's lighting toggle.
|
||||||
|
|
||||||
|
Unity Pro Only
|
||||||
|
* Realtime (in-game) Screenshots, with API to go with it
|
||||||
|
- In the next release a Screenshot Management component/gameobject will join to
|
||||||
|
help manage this.
|
||||||
|
|
||||||
|
|
||||||
|
v1.1
|
||||||
|
----
|
||||||
|
|
||||||
|
* User Interface Improvements (mostly cleaned up wasted space)
|
||||||
|
* Snapshot sound when taking a screenshot
|
||||||
|
* Multiple simultaneous screenshots at different resolutions
|
||||||
|
* Fixed several bugs and optimized performance
|
||||||
|
- Part of this change means realtime preview is limited to 10 FPS
|
||||||
|
* Fixed a crash where it attempted to index selected camera when
|
||||||
|
no camera was selected
|
||||||
|
|
||||||
|
v1.0
|
||||||
|
----
|
||||||
|
|
||||||
|
* Initial Release
|
||||||
|
|
||||||
@ -0,0 +1,4 @@
|
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|
fileFormatVersion: 2
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|
guid: bf4be1c28117e3e44bc79eb91de01a36
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|
TextScriptImporter:
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|
userData:
|
||||||
Loading…
x
Reference in New Issue
Block a user