Merge remote-tracking branch 'remotes/AnHui_BaoShi/master' into AnHui_BaoShi

This commit is contained in:
丛刚 2025-02-26 08:43:28 +08:00
commit 2afaf1788e
73 changed files with 22231 additions and 178 deletions

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Shader "Unlit/BrushIcon"
{
Properties
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SubShader
{
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Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/CaptureGray"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
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{
Tags { "RenderType"="Transparent" }
LOD 100
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Blend SrcAlpha OneMinusSrcAlpha
//Blend One DstColor
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
//fixed4 _LeftDownConner;
//fixed4 _RightUpConner;
fixed4 _Rect;
fixed4 _Color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col =_Color;
float2 uv = i.uv ;
if(uv.x> _Rect.x&&uv.x< _Rect.z && uv.y> _Rect.y&&uv.y< _Rect.w)
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/ClearBrush"
{
Properties
{
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}
SubShader
{
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LOD 100
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Pass
{
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#pragma fragment frag
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struct appdata
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float4 vertex : POSITION;
float2 uv : TEXCOORD0;
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float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
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v2f o;
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// sample the texture
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/EraserBrush"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_BrushTex("Brush Texture",2D)= "white" {}
_Color("Color",Color)=(1,1,1,1)
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_Size("Size",Range(1,1000))=1
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{
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#pragma fragment frag
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float4 vertex : POSITION;
float2 uv : TEXCOORD0;
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float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
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float4 _MainTex_ST;
sampler2D _BrushTex;
fixed4 _UV;
float _Size;
float _SizeY;
fixed4 _Color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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fixed4 frag (v2f i) : SV_Target
{
// sample the texture
float size = _Size;
float2 uv = i.uv + (0.5f / size);
uv = uv - _UV.xy;
uv *= size;
float sizeY = _SizeY;
uv.y=uv.y*sizeY/size;
float cirle = pow(uv.x-0.5f, 2)+pow(uv.y-0.5f*sizeY/size, 2);
if(cirle>0.25f)
discard;
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col *= _Color;
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Unlit/PaintBrush"
{
Properties
{
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float _SizeY;
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v2f o;
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uv *= size;
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uv.y=uv.y*sizeY/size;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GraffitiSettingView : MonoBehaviour
{
public GameObject ViewRootNode;
public Slider BrushSizeSlider;
public Slider EraserSizeSlider;
public Image BrushUIIcon;
public Image EraserUIIcon;
public Button SaveButton;
public Button EraserButton;
public Button PaintButton;
public Text Tip;
[Range(0,1)]
public float DefaultBrushSliderValue;
[Range(0, 1)]
public float DefaultEraserSliderValue;
public Color DefaultBrushColor;
public RawImage EraserIcon;
void Start () {
DefaultBrushSliderValue = 1-(PaintingParams.BrushDefaultSize- PaintingParams.BrushSizeMaxValue) /PaintingParams.BrushSizeFactor;
DefaultEraserSliderValue = 1 - (PaintingParams.EraserDefaultSize - PaintingParams.EraserSizeMaxValue) / PaintingParams.EraserSizeFactor;
DefaultBrushColor = new Color(0, 0, 0, 1);
ScreenShotPainter.instance.FinishedRegionEvent.AddListener(() =>
{
ViewRootNode.SetActive(true);
});
ScreenShotPainter.instance.CannelRegionEvent.AddListener(() =>
{
ViewRootNode.SetActive(false);
});
ScreenShotPainter.instance.FinishedCapture.AddListener(() =>
{
ViewRootNode.SetActive(false);
Tip.gameObject.SetActive(false);
});
ScreenShotPainter.instance.EnterCaptureModeEvent.AddListener(() =>
{
InitBrushUI();
InitEraserUI();
Tip.gameObject.SetActive(true);
});
ScreenShotPainter.instance.EscapeCaptureEvent.AddListener(() =>
{
ViewRootNode.SetActive(false);
Tip.gameObject.SetActive(false);
EraserIcon.gameObject.SetActive(false);
});
ScreenShotPainter.instance.EraserModeUpdateEvent.AddListener(EraserIconUpdate);
}
// Update is called once per frame
void Update () {
}
public void ChangeBrushColor(Color color)
{
BrushUIIcon.material.SetColor("_Color", color);
ScreenShotPainter.instance.SetPaintColor(color);
}
public void OnBrushSliderValueChange()
{
float size = PaintingParams.BrushSizeMaxValue + (1-BrushSizeSlider.value) * PaintingParams.BrushSizeFactor;
//ScreenShotPainter.instance.SetPaintingSize(size);
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
}
public void OnEraserSliderValueChange()
{
float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetEraserSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
}
public void SaveScreenShot()
{
ScreenShotPainter.instance.SaveCapture();
ViewRootNode.SetActive(false);
Tip.gameObject.SetActive(false);
}
public void ChangeToEraserBtn()
{
BrushSizeSlider.gameObject.SetActive(false);
BrushUIIcon.gameObject.SetActive(false);
EraserSizeSlider.gameObject.SetActive(true);
EraserUIIcon.gameObject.SetActive(true);
ScreenShotPainter.instance.ChangeToEraser(true);
}
public void ChangeToPaintBtn()
{
BrushSizeSlider.gameObject.SetActive(true);
BrushUIIcon.gameObject.SetActive(true);
EraserSizeSlider.gameObject.SetActive(false);
EraserUIIcon.gameObject.SetActive(false);
ScreenShotPainter.instance.ChangeToEraser(false);
}
public void EraserIconUpdate(bool show)
{
if (show)
{
EraserIcon.rectTransform.anchoredPosition=new Vector2(Input.mousePosition.x, Input.mousePosition.y);
//大小
float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
float width = Screen.width/ size;
float height = Screen.width / size;//不缩放y轴了
EraserIcon.transform.localScale=new Vector3(width/EraserIcon.rectTransform.rect.width, height / EraserIcon.rectTransform.rect.height,1);
//EraserIcon.transform.localScale=new Vector3(300/width);
EraserIcon.gameObject.SetActive(true);
}
else
{
EraserIcon.gameObject.SetActive(false);
}
}
/// <summary>
/// 初始化画笔
/// </summary>
public void InitBrushUI()
{
BrushUIIcon.material.SetColor("_Color", DefaultBrushColor);
ScreenShotPainter.instance.SetPaintColor(DefaultBrushColor);
BrushSizeSlider.value = DefaultBrushSliderValue;
float size = PaintingParams.BrushSizeMaxValue + (1 - DefaultBrushSliderValue) * PaintingParams.BrushSizeFactor;
//ScreenShotPainter.instance.SetPaintingSize(size);
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
BrushSizeSlider.gameObject.SetActive(true);
BrushUIIcon.gameObject.SetActive(true);
}
/// <summary>
/// 初始化橡皮擦
/// </summary>
public void InitEraserUI()
{
EraserSizeSlider.value = DefaultEraserSliderValue;
float size = PaintingParams.EraserSizeMaxValue + (1 - DefaultEraserSliderValue) * PaintingParams.EraserSizeFactor;
//ScreenShotPainter.instance.SetPaintingSize(size);
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetEraserSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
EraserUIIcon.gameObject.SetActive(false);
EraserSizeSlider.gameObject.SetActive(false);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestGraffitiComponent : MonoBehaviour
{
public bool isFullScreen;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void FullScreenGraffiti()
{
ScreenShotPainter.instance.SwitchOn(true);
}
public void FreeScreenGraffiti()
{
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}
}

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@ -30,7 +30,7 @@ public class Body3DController : MonoSingleton<Body3DController>
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置 private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
Stack<GameObject> activeObjs = new Stack<GameObject>(); Stack<GameObject> activeObjs = new Stack<GameObject>();
Stack<GameObject> moveObjs = new Stack<GameObject>(); public Stack<GameObject> moveObjs = new Stack<GameObject>();
public override void OnSingletonInit() public override void OnSingletonInit()
{ {
base.OnSingletonInit(); base.OnSingletonInit();

View File

@ -6,7 +6,6 @@ public class OpeanCustomScene : MonoBehaviour
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize() private static void Initialize()
{ {
Debug.LogError(FixedMainEditor.isFixedMain);
if (FixedMainEditor.isFixedMain) if (FixedMainEditor.isFixedMain)
{ {
Scene scene = SceneManager.GetActiveScene(); Scene scene = SceneManager.GetActiveScene();

View File

@ -10,7 +10,7 @@ public class Body3DOjbItem : MonoBehaviour
{ {
public Body3D.Body body; public Body3D.Body body;
ObjectToggle objToggle; public ObjectToggle objToggle;
ObjDrag objDrag; ObjDrag objDrag;
// 记录上一次鼠标按下的时间 // 记录上一次鼠标按下的时间
private float lastClickTime; private float lastClickTime;

View File

@ -0,0 +1,62 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class DrawController : MonoBehaviour
{
public static DrawController instance;
[HideInInspector]
public Camera self;
public LineRenderer lineRenderer;
Stack<LineRenderer> lines = new Stack<LineRenderer>();
private void Awake()
{
instance = this;
self = GetComponent<Camera>();
DontDestroyOnLoad(this);
gameObject.SetActive(false);
if (lineRenderer.material == null)
{
// ʹÓÃÊÊºÏ LineRenderer µÄ×ÅÉ«Æ÷
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
}
}
public LineRenderer LineRendererFactory()
{
var line = GameObject.Instantiate(lineRenderer, transform);
lines.Push(line);
return line;
}
public void Remove()
{
if (lines.Count > 0)
{
var line = lines.Pop();
line.positionCount = 0;
GameObject.Destroy(line.gameObject);
}
}
public void Clear()
{
while (lines.Count > 0)
{
Remove();
}
}
public static void SetupCameraStack(Camera subCamera, Camera baseCamera)
{
UniversalAdditionalCameraData additionalCameraData = baseCamera.GetUniversalAdditionalCameraData();
if (!additionalCameraData.cameraStack.Contains(subCamera))
{
additionalCameraData.cameraStack.Add(subCamera);
}
}
}

View File

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@ -84,6 +84,6 @@ public class ObjDrag : MonoBehaviour
// 在这里可以添加你想要执行的双击逻辑 // 在这里可以添加你想要执行的双击逻辑
// 例如,将物体重置到起始位置 // 例如,将物体重置到起始位置
//transform.position = startPosition; //transform.position = startPosition;
transform.DOMove(startPosition, 0.3f); transform.DOMove(startPosition, 0.1f);
} }
} }

View File

@ -154,7 +154,6 @@ public class Show3DCamera : MonoBehaviour
lastHitObject = null; lastHitObject = null;
} }
} }
Debug.DrawLine(ray.origin, raycastHit.point, Color.red);
} }

View File

@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
@ -7,7 +8,10 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
private RectTransform rectTransform; // UI 图片的 RectTransform private RectTransform rectTransform; // UI 图片的 RectTransform
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度 private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
private Vector2 startPosition; // 拖拽开始时的初始位置 private Vector2 startPosition; // 拖拽开始时的初始位置
private Vector2 offset; // 鼠标相对于 UI 中心点的偏移量
public UnityEvent OnBeginDragEvent = new UnityEvent();
public UnityEvent OnEndDragEvent = new UnityEvent();
void Start() void Start()
{ {
// 获取 RectTransform 组件 // 获取 RectTransform 组件
@ -27,27 +31,37 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
// 记录初始位置 // 记录初始位置
startPosition = rectTransform.anchoredPosition; startPosition = rectTransform.anchoredPosition;
// 计算鼠标相对于 UI 中心点的偏移量
Vector2 localPoint;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint))
{
offset = localPoint;
}
// 降低透明度,表示拖拽状态 // 降低透明度,表示拖拽状态
canvasGroup.alpha = 0.6f; canvasGroup.alpha = 0.6f;
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件 // 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
canvasGroup.blocksRaycasts = false; //canvasGroup.blocksRaycasts = false;
OnBeginDragEvent?.Invoke();
} }
// 拖拽过程中调用 // 拖拽过程中调用
public void OnDrag(PointerEventData eventData) public void OnDrag(PointerEventData eventData)
{ {
// 将屏幕坐标转换为 UI 坐标 // 将屏幕坐标转换为 UI 父对象的本地坐标
Vector2 screenPoint = eventData.position; Vector2 screenPoint = eventData.position;
RectTransformUtility.ScreenPointToLocalPointInRectangle( Vector2 localPoint;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform.parent as RectTransform, // 父对象Canvas 或 Panel rectTransform.parent as RectTransform, // 父对象Canvas 或 Panel
screenPoint, // 屏幕坐标 screenPoint, // 屏幕坐标
eventData.pressEventCamera, // 相机Canvas 的渲染模式决定) eventData.pressEventCamera, // 相机Canvas 的渲染模式决定)
out Vector2 localPoint // 输出的本地坐标 out localPoint // 输出的本地坐标
); ))
{
// 更新 UI 图片的位置 // 根据鼠标位置和偏移量更新 UI 的位置
rectTransform.anchoredPosition = localPoint; rectTransform.anchoredPosition = localPoint - offset;
}
} }
// 结束拖拽时调用 // 结束拖拽时调用
@ -57,9 +71,11 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
canvasGroup.alpha = 1.0f; canvasGroup.alpha = 1.0f;
// 启用 Raycast 目标 // 启用 Raycast 目标
canvasGroup.blocksRaycasts = true; //canvasGroup.blocksRaycasts = true;
// 如果需要,可以将 UI 图片重置到初始位置 // 如果需要,可以将 UI 图片重置到初始位置
// rectTransform.anchoredPosition = startPosition; // rectTransform.anchoredPosition = startPosition;
OnEndDragEvent?.Invoke();
} }
} }

View File

@ -5,15 +5,13 @@ using QFramework;
namespace QFramework.Example namespace QFramework.Example
{ {
// Generate Id:72ad2108-5768-445e-af82-c0c5db90d8e7 // Generate Id:b22b4178-6277-4cda-b745-ff1ae9811878
public partial class UIBody3D public partial class UIBody3D
{ {
public const string Name = "UIBody3D"; public const string Name = "UIBody3D";
[SerializeField] [SerializeField]
public RectTransform BodyContent; public UnityEngine.UI.Toggle HideAll;
[SerializeField]
public RectTransform BodyList;
[SerializeField] [SerializeField]
public RectTransform LeftContent; public RectTransform LeftContent;
[SerializeField] [SerializeField]
@ -25,10 +23,24 @@ namespace QFramework.Example
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle DragBtn; public UnityEngine.UI.Toggle DragBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Button DragReset;
[SerializeField]
public UnityEngine.UI.Button DragBack; public UnityEngine.UI.Button DragBack;
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle MouseBtn;
[SerializeField]
public UnityEngine.UI.Button DrawBtn;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
public RectTransform BodyContent;
[SerializeField]
public RectTransform BodyList;
[SerializeField]
public UnityEngine.UI.Button MenuBtn; public UnityEngine.UI.Button MenuBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem; public UnityEngine.UI.Toggle BodyItem;
[SerializeField] [SerializeField]
public UnityEngine.UI.Button BodyBtn; public UnityEngine.UI.Button BodyBtn;
@ -37,15 +49,21 @@ namespace QFramework.Example
protected override void ClearUIComponents() protected override void ClearUIComponents()
{ {
BodyContent = null; HideAll = null;
BodyList = null;
LeftContent = null; LeftContent = null;
ResetBtn = null; ResetBtn = null;
ActiveBtn = null; ActiveBtn = null;
ActiveBack = null; ActiveBack = null;
DragBtn = null; DragBtn = null;
DragReset = null;
DragBack = null; DragBack = null;
MouseBtn = null;
DrawBtn = null;
RightContent = null;
BodyContent = null;
BodyList = null;
MenuBtn = null; MenuBtn = null;
CloseBtn = null;
BodyItem = null; BodyItem = null;
BodyBtn = null; BodyBtn = null;

View File

@ -4,7 +4,8 @@ using XMLTool;
using TMPro; using TMPro;
using System.Collections.Generic; using System.Collections.Generic;
using static XMLTool.Body3D; using static XMLTool.Body3D;
using UnityEngine.Assertions.Must; using DG.Tweening;
using System;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -89,15 +90,94 @@ namespace QFramework.Example
MenuBtn.onClick.AddListener(() => MenuBtn.onClick.AddListener(() =>
{ {
StringEventSystem.Global.Register($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose);
UIKit.OpenPanelAsync<UIBody3DMenuTree>(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal(); UIKit.OpenPanelAsync<UIBody3DMenuTree>(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal();
Hide(); HideSelf(true);
});
DragReset.onClick.AddListener(() =>
{
while (Body3DController.Instance.moveObjs.Count > 0)
{
GameObject obj = Body3DController.Instance.PopMoveObj();
if (obj != null)
{
obj.GetComponent<ObjDrag>().OnDoubleClick();
}
}
}); });
HideAll.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
LeftContent.GetComponent<DOTweenAnimation>().DORestart();
RightContent.GetComponent<DOTweenAnimation>().DORestart();
HideAll.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "ÏÔʾ";
}
else
{
LeftContent.GetComponent<DOTweenAnimation>().DOPlayBackwards();
RightContent.GetComponent<DOTweenAnimation>().DOPlayBackwards();
HideAll.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "Òþ²Ø";
}
CloseBtn.gameObject.SetActive(!isOn);
});
MouseBtn.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
UIKit.OpenPanelAsync<UIBody3DMouse>().ToAction().StartGlobal();
}
else
{
UIKit.HidePanel<UIBody3DMouse>();
}
});
DrawBtn.onClick.AddListener(() =>
{
StringEventSystem.Global.Register($"On{UIDraw.Name}Close", OnUIDrawClose);
UIKit.OpenPanelAsync<UIDraw>().ToAction().StartGlobal();
HideSelf(true);
});
}
private void OnUIDrawClose()
{
StringEventSystem.Global.UnRegister($"On{UIDraw.Name}Close", OnUIDrawClose);
HideSelf(false);
}
private void OnUIBody3DMenuTreeClose()
{
StringEventSystem.Global.UnRegister($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose);
HideSelf(false);
}
public void HideSelf(bool isTrue)
{
if (isTrue)
{
HideAll.GetComponent<DOTweenAnimation>().DORestart();
}
else
{
HideAll.GetComponent<DOTweenAnimation>().DOPlayBackwards();
}
HideAll.isOn = isTrue;
CloseBtn.gameObject.SetActive(!isTrue);
} }
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
if (uiData!=null) if (uiData != null)
{ {
mData = uiData as UIBody3DData ?? new UIBody3DData(); mData = uiData as UIBody3DData ?? new UIBody3DData();
} }

View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example namespace QFramework.Example
{ {
// Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835 // Generate Id:6b2a6518-631f-4670-a6e1-7fa5d7f160c2
public partial class UIBody3DInfo public partial class UIBody3DInfo
{ {
public const string Name = "UIBody3DInfo"; public const string Name = "UIBody3DInfo";
@ -29,7 +29,7 @@ namespace QFramework.Example
[SerializeField] [SerializeField]
public TMPro.TextMeshProUGUI Des; public TMPro.TextMeshProUGUI Des;
[SerializeField] [SerializeField]
public UnityEngine.UI.Button Back; public UnityEngine.UI.Button BackBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle Active; public UnityEngine.UI.Toggle Active;
[SerializeField] [SerializeField]
@ -54,7 +54,7 @@ namespace QFramework.Example
Center = null; Center = null;
ListContent = null; ListContent = null;
Des = null; Des = null;
Back = null; BackBtn = null;
Active = null; Active = null;
Transparent = null; Transparent = null;
Single = null; Single = null;

View File

@ -61,7 +61,7 @@ namespace QFramework.Example
Single.onClick.AddListener(() => Single.onClick.AddListener(() =>
{ {
Body3DController.Instance.Active(false); Body3DController.Instance.Active(false);
Back.gameObject.SetActive(true); BackBtn.gameObject.SetActive(true);
Active.gameObject.SetActive(false); Active.gameObject.SetActive(false);
Single.gameObject.SetActive(false); Single.gameObject.SetActive(false);
Transparent.gameObject.SetActive(false); Transparent.gameObject.SetActive(false);
@ -80,11 +80,11 @@ namespace QFramework.Example
Body3DController.Instance.Transparent(obj, isOn, true); Body3DController.Instance.Transparent(obj, isOn, true);
}); });
Back.onClick.AddListener(() => BackBtn.onClick.AddListener(() =>
{ {
Body3DController.Instance.Active(true); Body3DController.Instance.Active(true);
Back.gameObject.SetActive(false); BackBtn.gameObject.SetActive(false);
Active.gameObject.SetActive(true); Active.gameObject.SetActive(true);
Single.gameObject.SetActive(true); Single.gameObject.SetActive(true);
Transparent.gameObject.SetActive(true); Transparent.gameObject.SetActive(true);

View File

@ -5,11 +5,13 @@ using QFramework;
namespace QFramework.Example namespace QFramework.Example
{ {
// Generate Id:da8f8310-d647-404d-b0c3-d738c239377d // Generate Id:24c31af0-620b-42d1-8162-cb3554b3f434
public partial class UIBody3DMenuTree public partial class UIBody3DMenuTree
{ {
public const string Name = "UIBody3DMenuTree"; public const string Name = "UIBody3DMenuTree";
[SerializeField]
public RectTransform RootContent;
[SerializeField] [SerializeField]
public TMPro.TMP_InputField Input; public TMPro.TMP_InputField Input;
[SerializeField] [SerializeField]
@ -27,6 +29,7 @@ namespace QFramework.Example
protected override void ClearUIComponents() protected override void ClearUIComponents()
{ {
RootContent = null;
Input = null; Input = null;
Close = null; Close = null;
Content = null; Content = null;

View File

@ -3,8 +3,8 @@ using UnityEngine.UI;
using XMLTool; using XMLTool;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
using System.Drawing; using UnityEditor.Hardware;
using UnityEngine.Assertions.Must; using DG.Tweening;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -50,7 +50,7 @@ namespace QFramework.Example
switch (status) switch (status)
{ {
case ObjToggleStatus.None: case ObjToggleStatus.None:
Utility.FindObj(body.Path).gameObject.SetActive(false); CheckActive();
foreach (var sub in body.subBody) foreach (var sub in body.subBody)
{ {
if (objBtnDataMap.ContainsKey(sub.Value)) if (objBtnDataMap.ContainsKey(sub.Value))
@ -58,11 +58,14 @@ namespace QFramework.Example
objBtnDataMap[sub.Value].SetStatus(status); objBtnDataMap[sub.Value].SetStatus(status);
} }
} }
SetUpStatus(body, true);
break; break;
case ObjToggleStatus.Half: case ObjToggleStatus.Half:
CheckActive();
SetUpStatus(body, false);
break; break;
case ObjToggleStatus.Full: case ObjToggleStatus.Full:
Utility.FindObj(body.Path).gameObject.SetActive(true); CheckActive();
foreach (var sub in body.subBody) foreach (var sub in body.subBody)
{ {
if (objBtnDataMap.ContainsKey(sub.Value)) if (objBtnDataMap.ContainsKey(sub.Value))
@ -70,35 +73,100 @@ namespace QFramework.Example
objBtnDataMap[sub.Value].SetStatus(status); objBtnDataMap[sub.Value].SetStatus(status);
} }
} }
SetUpStatus(body, true);
break; break;
} }
SetUpStatus(body.parent);
RefreshUI(); RefreshUI();
} }
public void SetUpStatus(Body3D.Body body) public void CheckActive()
{ {
//if (body != null) switch (status)
//{ {
// foreach (var sub in body.subBody) case ObjToggleStatus.None:
// { Utility.FindObj(body.Path).SetActive(false);
// if (objBtnDataMap.ContainsKey(sub.Value)) break;
// { case ObjToggleStatus.Half:
// objBtnDataMap[sub.Value] case ObjToggleStatus.Full:
// } Utility.FindObj(body.Path).SetActive(true);
// } break;
//} }
//if (objBtnDataMap.ContainsKey(body)) }
//{
// objBtnDataMap[body].SetStatus(this.status);
//} public void RefreshParent(ObjToggleStatus status)
//if (body.parent != null) {
//{ this.status = status;
// SetUpStatus(body.parent); CheckActive();
//} RefreshUI();
}
public void SetUpStatus(Body3D.Body body, bool needCheck)
{
var parent = body.parent;
if (parent != null && objBtnDataMap.ContainsKey(parent))
{
if (needCheck)
{
bool allOn = true;
bool allNone = true;
// 遍历 body 的子元素 subBody
foreach (var sub in parent.subBody)
{
// 检查 objBtnDataMap 中是否包含当前子元素的值
if (objBtnDataMap.ContainsKey(sub.Value))
{
// 获取当前子元素对应的按钮数据的状态
var status = objBtnDataMap[sub.Value].status;
// 如果当前子元素的状态不是 Full说明不是所有子元素都是 Full 状态
if (status != ObjToggleStatus.Full)
{
allOn = false;
}
// 如果当前子元素的状态不是 None说明不是所有子元素都是 None 状态
if (status != ObjToggleStatus.None)
{
allNone = false;
}
}
else
{
// 如果 objBtnDataMap 中不包含当前子元素的值,说明不是所有状态都符合要求
allOn = false;
allNone = false;
break;
}
}
// 如果所有子元素的状态都是 Full
if (allOn)
{
// 将当前 body 的状态设置为 Full
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Full);
}
// 如果所有子元素的状态都是 None
else if (allNone)
{
// 将当前 body 的状态设置为 None
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.None);
}
else
{
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Half);
}
SetUpStatus(parent, true);
}
else
{
if (objBtnDataMap.ContainsKey(parent))
{
objBtnDataMap[parent].SetStatus(ObjToggleStatus.Half);
SetUpStatus(parent, false);
}
}
}
} }
@ -122,9 +190,7 @@ namespace QFramework.Example
} }
} }
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>˵<EFBFBD><CBB5><EFBFBD>ť<EFBFBD>Ķ<EFBFBD>Ӧ
/// </summary>
Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>(); Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>();
@ -136,23 +202,23 @@ namespace QFramework.Example
Half, Half,
Full Full
} }
DOTweenAnimation contentAnim;
protected override void OnInit(IUIData uiData = null) protected override void OnInit(IUIData uiData = null)
{ {
contentAnim = RootContent.GetComponent<DOTweenAnimation>();
// please add init code here // please add init code here
Close.onClick.AddListener(() => Close.onClick.AddListener(() =>
{ {
Hide(); Hide();
UIKit.OpenPanelAsync<UIBody3D>().ToAction().StartGlobal(); StringEventSystem.Global.Send($"On{UIBody3DMenuTree.Name}Close");
}); });
Input.onSelect.AddListener(str => Input.onSelect.AddListener(str =>
{ {
Debug.LogError("onSelect:" + str);
SearchContent.gameObject.SetActive(true); SearchContent.gameObject.SetActive(true);
Content.gameObject.SetActive(false); Content.gameObject.SetActive(false);
}); });
Input.onEndEdit.AddListener(str => Input.onEndEdit.AddListener(str =>
{ {
Debug.LogError("onEndEdit:" + str);
if (string.IsNullOrEmpty(str)) if (string.IsNullOrEmpty(str))
{ {
SearchContent.gameObject.SetActive(false); SearchContent.gameObject.SetActive(false);
@ -173,7 +239,9 @@ namespace QFramework.Example
protected override void OnOpen(IUIData uiData = null) protected override void OnOpen(IUIData uiData = null)
{ {
mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData(); mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData();
contentAnim.DORestart();
Content.RemoveAllChildren(); Content.RemoveAllChildren();
objBtnDataMap.Clear();
BuildTreeUI(mData.body); BuildTreeUI(mData.body);
} }
private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null) private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null)
@ -181,10 +249,8 @@ namespace QFramework.Example
foreach (var bodyPair in data.subBody) foreach (var bodyPair in data.subBody)
{ {
Body3D.Body body = bodyPair.Value; Body3D.Body body = bodyPair.Value;
// ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Transform targetParent = parent != null ? parent : Content; Transform targetParent = parent != null ? parent : Content;
// <20><><EFBFBD><EFBFBD>Toggle
GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent); GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent);
toggleObj.name = body.Name; toggleObj.name = body.Name;
@ -220,7 +286,6 @@ namespace QFramework.Example
else else
{ {
uiToggle.gameObject.SetActive(false); uiToggle.gameObject.SetActive(false);
Debug.Log($"<22>ڵ<EFBFBD> {body.Name} û<><C3BB><EFBFBD>ӽڵ㡣");
} }
} }
} }
@ -252,25 +317,19 @@ namespace QFramework.Example
} }
// ʵRefreshSearchContent
private void RefreshSearchContent(string str) private void RefreshSearchContent(string str)
{ {
// SearchContentµ
searchItemMap.Clear(); searchItemMap.Clear();
SearchContent.RemoveAllChildren(); SearchContent.RemoveAllChildren();
// ݹ
CheckChildren(Content, str); CheckChildren(Content, str);
} }
// ݹ
private void CheckChildren(Transform parent, string str) private void CheckChildren(Transform parent, string str)
{ {
// ǰµ
for (int i = 0; i < parent.childCount; i++) for (int i = 0; i < parent.childCount; i++)
{ {
Transform child = parent.GetChild(i); Transform child = parent.GetChild(i);
// Բ ToggleContent/Label
Transform labelTransform = child.Find("ToggleContent/Label"); Transform labelTransform = child.Find("ToggleContent/Label");
if (labelTransform != null) if (labelTransform != null)
{ {
@ -278,14 +337,11 @@ namespace QFramework.Example
if (textComponent != null) if (textComponent != null)
{ {
string name = textComponent.text; string name = textComponent.text;
// Ƿַ
if (name.Contains(str)) if (name.Contains(str))
{ {
// Ƹ嵽 SearchContent
GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent); GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent);
searchItemMap.Add(clone, child.gameObject); searchItemMap.Add(clone, child.gameObject);
Transform subContent = child.Find("SubContent"); Transform subContent = child.Find("SubContent");
// Ƿ
if (subContent.childCount > 0) if (subContent.childCount > 0)
{ {
Button btn = clone.transform.Find("Button").GetComponent<Button>(); Button btn = clone.transform.Find("Button").GetComponent<Button>();
@ -299,10 +355,9 @@ namespace QFramework.Example
TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>(); TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
if (buttonText != null) if (buttonText != null)
{ {
buttonText.text = "" + name + ">"; buttonText.text = "" + name + ">";
} }
} }
// ݹ鵱ǰ
CheckChildren(subContent, str); CheckChildren(subContent, str);
} }
else else
@ -326,9 +381,23 @@ namespace QFramework.Example
protected override void OnShow() protected override void OnShow()
{ {
} }
public override void Hide()
{
if (contentAnim.onComplete == null)
{
contentAnim.onComplete = new UnityEngine.Events.UnityEvent();
}
contentAnim.onComplete.RemoveAllListeners();
contentAnim.DOPlayBackwards();
contentAnim.onComplete.AddListener(() =>
{
base.Hide();
});
}
protected override void OnHide() protected override void OnHide()
{ {
} }
protected override void OnClose() protected override void OnClose()

View File

@ -0,0 +1,55 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:f545426b-8773-48a4-ba44-8444e0aa43b5
public partial class UIBody3DMouse
{
public const string Name = "UIBody3DMouse";
[SerializeField]
public UnityEngine.UI.Image Content;
[SerializeField]
public UnityEngine.UI.Image Point;
[SerializeField]
public TMPro.TextMeshProUGUI BodyName;
[SerializeField]
public UnityEngine.UI.Button SelectBtn;
private UIBody3DMouseData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
Point = null;
BodyName = null;
SelectBtn = null;
mData = null;
}
public UIBody3DMouseData Data
{
get
{
return mData;
}
}
UIBody3DMouseData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DMouseData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dc9f5d20f1da65542bd666005a8aef5f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,130 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System;
namespace QFramework.Example
{
public class UIBody3DMouseData : UIPanelData
{
}
public partial class UIBody3DMouse : UIPanel
{
UIDragItem dragItem;
private GameObject currentHitObject; // 当前被击中的物体
private bool isObjectHit; // 标记是否有物体被击中
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIBody3DMouseData ?? new UIBody3DMouseData();
dragItem = Content.GetComponent<UIDragItem>();
SelectBtn.onClick.AddListener(() =>
{
if (currentHitObject != null)
{
var item = currentHitObject.GetComponent<Body3DOjbItem>();
if (item != null)
{
item.objToggle.OnValueChanged.Invoke(!item.objToggle.isOn);
}
}
});
}
private void OnEndDrag()
{
Show3DCamera.instance.lockMove = false;
}
private void OnBeginDrag()
{
Show3DCamera.instance.lockMove = true;
}
protected override void OnOpen(IUIData uiData = null)
{
dragItem?.OnBeginDragEvent.AddListener(OnBeginDrag);
dragItem?.OnEndDragEvent.AddListener(OnEndDrag);
}
private void Update()
{
if (Point != null && Camera.main != null)
{
// 获取 Image 组件的中心点屏幕坐标
Vector2 imageCenter = new Vector2(Point.rectTransform.position.x, Point.rectTransform.position.y);
// 将屏幕坐标转换为射线
Ray ray = Camera.main.ScreenPointToRay(imageCenter);
RaycastHit hit;
// 进行射线检测
if (Physics.Raycast(ray, out hit))
{
GameObject hitObject = hit.collider.gameObject;
if (!isObjectHit)
{
// 射线首次进入物体
currentHitObject = hitObject;
isObjectHit = true;
Debug.Log("射线进入物体: " + hitObject.name);
OnEnterBody(currentHitObject);
}
else if (currentHitObject != hitObject)
{
// 射线从之前的物体移除并击中了新物体
Debug.Log("射线移除物体: " + currentHitObject.name);
OnExitBody(currentHitObject);
currentHitObject = hitObject;
OnEnterBody(currentHitObject);
Debug.Log("射线进入物体: " + hitObject.name);
}
}
else
{
if (isObjectHit)
{
// 射线移除当前物体
OnExitBody(currentHitObject);
Debug.Log("射线移除物体: " + currentHitObject.name);
currentHitObject = null;
isObjectHit = false;
}
}
}
}
void OnEnterBody(GameObject obj)
{
if (obj != null)
{
var bodyItem = currentHitObject.GetComponent<Body3DOjbItem>();
if (bodyItem != null)
{
BodyName.text = bodyItem.body.Name;
BodyName.gameObject.SetActive(true);
}
}
}
void OnExitBody(GameObject obj)
{
BodyName.gameObject.SetActive(false);
}
protected override void OnShow()
{
}
protected override void OnHide()
{
dragItem?.OnBeginDragEvent.RemoveListener(OnBeginDrag);
dragItem?.OnEndDragEvent.RemoveListener(OnEndDrag);
}
protected override void OnClose()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 20f203a7ea4ea14488020f21805c2224
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

139
Assets/Scripts/UI/UIDraw.Designer.cs generated Normal file
View File

@ -0,0 +1,139 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:28bba342-def7-4cb6-b857-4ec16c1da4ca
public partial class UIDraw
{
public const string Name = "UIDraw";
[SerializeField]
public UnityEngine.UI.RawImage captureBGImg;
[SerializeField]
public UnityEngine.UI.RawImage RawImg;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button ClearBtn;
[SerializeField]
public UnityEngine.UI.Button BackBtn;
[SerializeField]
public UnityEngine.UI.Toggle HideBtn;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public UnityEngine.UI.Image Icon;
[SerializeField]
public UnityEngine.UI.Slider PenSizeSlider;
[SerializeField]
public UnityEngine.UI.Image PenHandle;
[SerializeField]
public TMPro.TextMeshProUGUI Penvalue;
[SerializeField]
public UnityEngine.UI.Slider AlphaSlider;
[SerializeField]
public UnityEngine.UI.Image AlphaHandle;
[SerializeField]
public TMPro.TextMeshProUGUI AlphaValue;
[SerializeField]
public UnityEngine.UI.Toggle Pen;
[SerializeField]
public UnityEngine.UI.Toggle Eraser;
[SerializeField]
public UnityEngine.UI.Toggle Line;
[SerializeField]
public UnityEngine.UI.Toggle Rect;
[SerializeField]
public UnityEngine.UI.Toggle Circle;
[SerializeField]
public UnityEngine.UI.Toggle Arrow;
[SerializeField]
public UnityEngine.UI.ToggleGroup Colors;
[SerializeField]
public UnityEngine.UI.Toggle Black;
[SerializeField]
public UnityEngine.UI.Toggle Red;
[SerializeField]
public UnityEngine.UI.Toggle Green;
[SerializeField]
public UnityEngine.UI.Toggle Blue;
[SerializeField]
public UnityEngine.UI.Toggle Yellow;
[SerializeField]
public UnityEngine.UI.Toggle Cyan;
[SerializeField]
public UnityEngine.UI.Toggle Purple;
[SerializeField]
public UnityEngine.UI.Toggle White;
[SerializeField]
public UnityEngine.UI.Image More;
[SerializeField]
public UnityEngine.UI.Image CirCleImg;
[SerializeField]
public UnityEngine.UI.Image RectImg;
private UIDrawData mPrivateData = null;
protected override void ClearUIComponents()
{
captureBGImg = null;
RawImg = null;
Content = null;
ClearBtn = null;
BackBtn = null;
HideBtn = null;
CloseBtn = null;
Icon = null;
PenSizeSlider = null;
PenHandle = null;
Penvalue = null;
AlphaSlider = null;
AlphaHandle = null;
AlphaValue = null;
Pen = null;
Eraser = null;
Line = null;
Rect = null;
Circle = null;
Arrow = null;
Colors = null;
Black = null;
Red = null;
Green = null;
Blue = null;
Yellow = null;
Cyan = null;
Purple = null;
White = null;
More = null;
CirCleImg = null;
RectImg = null;
mData = null;
}
public UIDrawData Data
{
get
{
return mData;
}
}
UIDrawData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIDrawData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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254
Assets/Scripts/UI/UIDraw.cs Normal file
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@ -0,0 +1,254 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.IO;
using UnityEngine.Rendering.Universal;
using TMPro;
using UnityEngine.EventSystems;
using DG.Tweening;
namespace QFramework.Example
{
public class UIDrawData : UIPanelData
{
}
public partial class UIDraw : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIDrawData ?? new UIDrawData();
// 关闭按钮监听
CloseBtn.onClick.AddListener(() =>
{
StringEventSystem.Global.Send($"On{UIDraw.Name}Close");
Hide();
});
PenSizeSlider.onValueChanged.AddListener(value =>
{
RefreshPenSize();
});
AlphaSlider.onValueChanged.AddListener(value =>
{
RefreshAlphaSet();
});
PenHandle.OnPointerEnterEvent(data =>
{
Penvalue.gameObject.SetActive(true);
});
AlphaHandle.OnPointerEnterEvent(data =>
{
AlphaValue.gameObject.SetActive(true);
});
HideBtn.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
Content.GetComponent<DOTweenAnimation>().DORestart();
HideBtn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "显示";
}
else
{
Content.GetComponent<DOTweenAnimation>().DOPlayBackwards();
HideBtn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "隐藏";
}
});
foreach (var toggle in Colors.GetComponentsInChildren<Toggle>())
{
toggle.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ChangeColor(toggle.transform.Find("Color").GetComponent<Image>().color);
}
});
}
BackBtn.onClick.AddListener(() =>
{
ScreenShotPainter.instance.Undo();
});
ClearBtn.onClick.AddListener(() =>
{
ScreenShotPainter.instance.Clear();
});
Pen.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Pen);
RefreshPenSize();
}
});
Eraser.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Eraser);
RefreshPenSize();
}
});
Line.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Line);
}
});
Rect.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Rect);
}
});
Circle.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Circle);
}
});
}
public void ChangeColor(Color color)
{
Icon.color = new Color(color.r, color.g, color.b, Icon.color.a);
ScreenShotPainter.instance.SetPaintColor(Icon.color);
}
public void RefreshPenSize()
{
var normalValue = PenSizeSlider.value / PenSizeSlider.maxValue;
if (Eraser.isOn)
{
//大小
float size = PaintingParams.EraserSizeMaxValue + (1 - normalValue) * PaintingParams.EraserSizeFactor;
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetEraserSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
}
else
{
float size = PaintingParams.BrushSizeMaxValue + (1 - normalValue) * PaintingParams.BrushSizeFactor;
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
float width = Screen.width / size;
float height = Screen.width / size;//不缩放y轴了
Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
}
Penvalue.text = PenSizeSlider.value.ToString();
}
public void RefreshAlphaSet()
{
var color = Icon.color;
color.a = AlphaSlider.value / 100f;
Icon.color = color;
ScreenShotPainter.instance.SetPaintColor(Icon.color);
AlphaValue.text = AlphaSlider.value.ToString();
}
public void SetupCameraStack(Camera subCamera, Camera baseCamera)
{
UniversalAdditionalCameraData additionalCameraData = baseCamera.GetUniversalAdditionalCameraData();
if (!additionalCameraData.cameraStack.Contains(subCamera))
{
additionalCameraData.cameraStack.Add(subCamera);
}
}
void Update()
{
if (Input.GetMouseButtonUp(0))
{
Penvalue.gameObject.SetActive(false);
AlphaValue.gameObject.SetActive(false);
}
}
private void HandleSaveClearColorInput()
{
if (Input.GetKeyDown(KeyCode.S))
{
SaveDrawing();
}
}
// 保存绘制结果的方法
private void SaveDrawing()
{
string filePath = Application.dataPath + "/Drawings/" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".png";
// 创建保存文件夹
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
ScreenCapture.CaptureScreenshot(filePath);
Debug.Log("Drawing saved to: " + filePath);
}
protected override void OnOpen(IUIData uiData = null)
{
Show3DCamera.instance.lockMove = true;
DrawController.instance.gameObject.SetActive(true);
ScreenShotPainter.instance.Init(RawImg, captureBGImg,CirCleImg,RectImg);
ScreenShotPainter.instance.SwitchOn(true);
ScreenShotPainter.instance.SetPaintColor(Icon.color);
RefreshAlphaSet();
RefreshPenSize();
}
protected override void OnShow()
{
}
protected override void OnHide()
{
Show3DCamera.instance.lockMove = false;
DrawController.instance.gameObject.SetActive(false);
}
protected override void OnClose()
{
}
}
}

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@ -42,7 +42,7 @@ public class WebGLDownLoadFile : MonoSingleton<WebGLDownLoadFile>
UnityWebRequest request = UnityWebRequest.Get(Global.reportDemoPath); UnityWebRequest request = UnityWebRequest.Get(Global.reportDemoPath);
yield return request.SendWebRequest(); yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError) if (string.IsNullOrEmpty(request.error) == false)
{ {
Debug.Log("错误路径:" + request.error); Debug.Log("错误路径:" + request.error);
} }