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Cull Off ZWrite Off Fog{ Mode Off } + Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + col = 0; + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta new file mode 100644 index 00000000..f723221f --- /dev/null +++ b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 914277ceb0abbd24f8b6d9ef1d036232 +timeCreated: 1575447443 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader b/Assets/Draw/Resources/Shaders/EraserBrush.shader new file mode 100644 index 00000000..4e5b9d4d --- /dev/null +++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader @@ -0,0 +1,86 @@ +锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/EraserBrush" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _BrushTex("Brush Texture",2D)= "white" {} + _Color("Color",Color)=(1,1,1,1) + _UV("UV",Vector)=(0,0,0,0) + _Size("Size",Range(1,1000))=1 + + + _SizeY("SizeY",Range(1,1000))=1 + } + SubShader + { + Tags { "RenderType"="Transparent" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend Off + //Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _BrushTex; + fixed4 _UV; + float _Size; + float _SizeY; + fixed4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + float size = _Size; + float2 uv = i.uv + (0.5f / size); + uv = uv - _UV.xy; + uv *= size; + + + + + + float sizeY = _SizeY; + uv.y=uv.y*sizeY/size; + + float cirle = pow(uv.x-0.5f, 2)+pow(uv.y-0.5f*sizeY/size, 2); + if(cirle>0.25f) + discard; + fixed4 col = tex2D(_BrushTex,uv); + col.rgb = 1; + col *= _Color; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta new file mode 100644 index 00000000..dc2138c7 --- /dev/null +++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e21211aad6317ba438958cafe3bbc621 +timeCreated: 1575545892 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/Shaders/PaintBrush.shader b/Assets/Draw/Resources/Shaders/PaintBrush.shader new file mode 100644 index 00000000..0423f803 --- /dev/null +++ b/Assets/Draw/Resources/Shaders/PaintBrush.shader @@ -0,0 +1,81 @@ +锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/PaintBrush" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _BrushTex("Brush Texture",2D)= "white" {} + _Color("Color",Color)=(1,1,1,1) + _UV("UV",Vector)=(0,0,0,0) + _Size("Size",Range(1,1000))=1 + + _SizeY("SizeY",Range(1,1000))=1 + } + SubShader + { + Tags { "RenderType"="Transparent" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + //Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _BrushTex; + fixed4 _UV; + float _Size; + float _SizeY; + fixed4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + + + + float size = _Size; + float2 uv = i.uv + (0.5f / size); + uv = uv - _UV.xy; + uv *= size; + + float sizeY = _SizeY; + uv.y=uv.y*sizeY/size; + + fixed4 col = tex2D(_BrushTex,uv); + + col.rgb = 1; + col *= _Color; + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta b/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta new file mode 100644 index 00000000..8aa9ea3a --- /dev/null +++ b/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5a1d0a91d22cbad448c70ea8be65d261 +timeCreated: 1575447443 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/brush-1.png b/Assets/Draw/Resources/brush-1.png new file mode 100644 index 00000000..aa78a3a9 Binary files /dev/null and b/Assets/Draw/Resources/brush-1.png differ diff --git a/Assets/Draw/Resources/brush-1.png.meta b/Assets/Draw/Resources/brush-1.png.meta new file mode 100644 index 00000000..6989f8df --- /dev/null +++ b/Assets/Draw/Resources/brush-1.png.meta @@ -0,0 +1,166 @@ +fileFormatVersion: 2 +guid: 65913fb5fa490a5419b2807fc55348de +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + 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00000000..be20d234 --- /dev/null +++ b/Assets/Draw/Resources/circle.png.meta @@ -0,0 +1,140 @@ +fileFormatVersion: 2 +guid: db4a67f07ed284f48b1c84975dacbd91 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 1 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + swizzle: 50462976 + cookieLightType: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts.meta b/Assets/Draw/Scripts.meta new file mode 100644 index 00000000..7811051f --- /dev/null +++ b/Assets/Draw/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 358f091379c297d4cacfa04f20e1d0e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs b/Assets/Draw/Scripts/GraffitiSettingView.cs new file mode 100644 index 00000000..2d342ec4 --- /dev/null +++ b/Assets/Draw/Scripts/GraffitiSettingView.cs @@ -0,0 +1,194 @@ +锘縰sing System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class GraffitiSettingView : MonoBehaviour +{ + public GameObject ViewRootNode; + public Slider BrushSizeSlider; + public Slider EraserSizeSlider; + public Image BrushUIIcon; + public Image EraserUIIcon; + public Button SaveButton; + + public Button EraserButton; + public Button PaintButton; + public Text Tip; + + + + [Range(0,1)] + public float DefaultBrushSliderValue; + [Range(0, 1)] + public float DefaultEraserSliderValue; + + public Color DefaultBrushColor; + public RawImage EraserIcon; + void Start () { + DefaultBrushSliderValue = 1-(PaintingParams.BrushDefaultSize- PaintingParams.BrushSizeMaxValue) /PaintingParams.BrushSizeFactor; + DefaultEraserSliderValue = 1 - (PaintingParams.EraserDefaultSize - PaintingParams.EraserSizeMaxValue) / PaintingParams.EraserSizeFactor; + + + DefaultBrushColor = new Color(0, 0, 0, 1); + ScreenShotPainter.instance.FinishedRegionEvent.AddListener(() => + { + ViewRootNode.SetActive(true); + + }); + ScreenShotPainter.instance.CannelRegionEvent.AddListener(() => + { + ViewRootNode.SetActive(false); + }); + ScreenShotPainter.instance.FinishedCapture.AddListener(() => + { + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + }); + ScreenShotPainter.instance.EnterCaptureModeEvent.AddListener(() => + { + InitBrushUI(); + InitEraserUI(); + Tip.gameObject.SetActive(true); + + }); + ScreenShotPainter.instance.EscapeCaptureEvent.AddListener(() => + { + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + EraserIcon.gameObject.SetActive(false); + }); + ScreenShotPainter.instance.EraserModeUpdateEvent.AddListener(EraserIconUpdate); + } + + // Update is called once per frame + void Update () { + + } + + public void ChangeBrushColor(Color color) + { + BrushUIIcon.material.SetColor("_Color", color); + ScreenShotPainter.instance.SetPaintColor(color); + + + } + + public void OnBrushSliderValueChange() + { + + float size = PaintingParams.BrushSizeMaxValue + (1-BrushSizeSlider.value) * PaintingParams.BrushSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetPaintingSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡 + BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1); + + } + + public void OnEraserSliderValueChange() + { + + float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor; + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetEraserSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡 + EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1); + + } + public void SaveScreenShot() + { + ScreenShotPainter.instance.SaveCapture(); + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + } + + public void ChangeToEraserBtn() + { + BrushSizeSlider.gameObject.SetActive(false); + BrushUIIcon.gameObject.SetActive(false); + EraserSizeSlider.gameObject.SetActive(true); + EraserUIIcon.gameObject.SetActive(true); + ScreenShotPainter.instance.ChangeToEraser(true); + + } + public void ChangeToPaintBtn() + { + BrushSizeSlider.gameObject.SetActive(true); + BrushUIIcon.gameObject.SetActive(true); + EraserSizeSlider.gameObject.SetActive(false); + EraserUIIcon.gameObject.SetActive(false); + ScreenShotPainter.instance.ChangeToEraser(false); + } + + public void EraserIconUpdate(bool show) + { + if (show) + { + EraserIcon.rectTransform.anchoredPosition=new Vector2(Input.mousePosition.x, Input.mousePosition.y); + //澶у皬 + float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor; + float width = Screen.width/ size; + float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡 + EraserIcon.transform.localScale=new Vector3(width/EraserIcon.rectTransform.rect.width, height / EraserIcon.rectTransform.rect.height,1); + //EraserIcon.transform.localScale=new Vector3(300/width); + EraserIcon.gameObject.SetActive(true); + } + else + { + EraserIcon.gameObject.SetActive(false); + } + } + /// + /// 鍒濆鍖栫敾绗 + /// + public void InitBrushUI() + { + BrushUIIcon.material.SetColor("_Color", DefaultBrushColor); + ScreenShotPainter.instance.SetPaintColor(DefaultBrushColor); + + BrushSizeSlider.value = DefaultBrushSliderValue; + float size = PaintingParams.BrushSizeMaxValue + (1 - DefaultBrushSliderValue) * PaintingParams.BrushSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + + ScreenShotPainter.instance.SetPaintingSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡 + BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1); + + BrushSizeSlider.gameObject.SetActive(true); + BrushUIIcon.gameObject.SetActive(true); + } + /// + /// 鍒濆鍖栨鐨摝 + /// + public void InitEraserUI() + { + EraserSizeSlider.value = DefaultEraserSliderValue; + float size = PaintingParams.EraserSizeMaxValue + (1 - DefaultEraserSliderValue) * PaintingParams.EraserSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetEraserSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡 + EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1); + EraserUIIcon.gameObject.SetActive(false); + EraserSizeSlider.gameObject.SetActive(false); + + } +} diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs.meta b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta new file mode 100644 index 00000000..88efa41e --- /dev/null +++ b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 2a66f3e5857929944836f4346e9b1476 +timeCreated: 1575447009 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts/ScreenShotPainter.cs b/Assets/Draw/Scripts/ScreenShotPainter.cs new file mode 100644 index 00000000..11473809 --- /dev/null +++ b/Assets/Draw/Scripts/ScreenShotPainter.cs @@ -0,0 +1,1227 @@ +锘縰sing QFramework; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Security.Cryptography; +using UnityEditor.Rendering; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +using UnityEngine.Rendering; +using UnityEngine.UI; +using static UnityEditor.Progress; + +[RequireComponent(typeof(Camera))] +public class ScreenShotPainter : MonoBehaviour +{ + public class LineSegment + { + public RenderTexture Texture { get; set; } + public Color Color { get; set; } + public float Width { get; set; } + public bool IsEraser { get; set; } + + public LineSegment(Color color, float width, bool isEraser) + { + Texture = RenderTexture.GetTemporary(Screen.width, Screen.height, 24); + Color = color; + Width = width; + IsEraser = isEraser; + } + } + + + public static ScreenShotPainter instance; + + #region private numbers + + //[SerializeField] + private string _captureSavePath; + + //private Canvas _paintCanvas; + + //[SerializeField] + private Texture _defaultBrushRawImage; + + /// + /// 娑傞甫鐨凴enderTexture鍥剧墖 + /// + private RenderTexture _currentRenderTexture; + /// + /// 娑傞甫鐨凴enderTexture鍥剧墖 + /// + //private RenderTexture _historyRenderTexture; + /// + /// 鎴浘鐏板寲鑳屾櫙鍥 + /// + //[SerializeField] + private RawImage _bgRawImage; + + //缁樺浘shader&material + //[SerializeField] + private Shader _paintBrushShader; + private Material _paintBrushMat; + + //娓呯悊renderTexture鐨剆hader&material + //[SerializeField] + private Shader _clearBrushShader; + private Material _clearBrushMat; + //[SerializeField] + private Shader _eraserBrushShader; + private Material _eraserBrushMat; + //绗斿埛鐨勯粯璁ら鑹 + [SerializeField] + private Color _defaultColor = Color.black; + + //娑傞甫鐨勭敾甯 + [SerializeField] + private RawImage _paintCanvasImg; + + /// + /// 绗斿埛鐨勫ぇ灏 + /// + [SerializeField] + private float _brushSize = 300f; + /// + /// 姗$毊鎿︾殑澶у皬 + /// + [SerializeField] + private float _eraserSize = 300f; + /// + /// 绗斿埛闂撮殧 + /// + private float _brushLerpSize; + /// + /// 榛樿涓婁竴娆$偣鐨勪綅缃 + /// + private Vector2 _lastPoint; + + /// + /// 鎴浘妗嗛夊乏涓嬭鐐瑰潗鏍 + /// + private Vector2 _leftDownConnerPoint; + /// + /// 鎴浘妗嗛夊彸涓婅鐐瑰潗鏍 + /// + private Vector2 _rightUpConnerPoint; + /// + /// 鎴浘妗嗛夊乏涓婅鐐瑰潗鏍 + /// + private Vector2 _leftUpConnerPoint; + /// + /// 鎴浘妗嗛夊彸涓嬭鐐瑰潗鏍 + /// + private Vector2 _rightDownConnerPoint; + + //灞忓箷鐨勫楂 + private int _screenWidth; + private int _screenHeight; + + + #region 妗嗛夋埅鍥惧尯鍩 + //妗嗛夋埅鍥捐捣濮嬬偣 + private Vector2 _startPoint; + private Vector2 _endPoint; + //妗嗙殑棰滆壊 + [SerializeField] + private Color _rectColor = Color.red; + + private bool _haveCirmformRectStarPoint; + + #endregion + /// + /// 缁勪欢寮鍏 + /// + private bool _enabled; + + private bool _eraserFlag; + private CaptureType _defaultCaptureType; + /// + /// 鏄惁宸茬粡閫変簡鍖哄煙 + /// + private bool _haveRegion; + + private bool _drawRegionRect; + /// + /// 鎴浘鏍囪浣 + /// + private bool _captureFlag; + /// + /// 鏄惁瑕佹埅鍙朥I + /// + [SerializeField] + private bool _captureWithUI; + + private Material _lineMaterial; + + + #region 涓浜涘閮ㄦ敞鍐屼簨浠 + /// + /// 鐢诲畬鍖哄煙鍚庤鍋氱殑浜嬫儏锛堝叾瀹炲氨鏄鐞哢I闈㈡澘锛岀粰澶栭儴璋冪敤锛 + /// + private FinishedRegionEvent _finishedRegionEvent = new FinishedRegionEvent(); + /// + /// 鍙栨秷閫夋嫨鍖哄煙鍚庤鍋氱殑浜嬫儏锛堝叾瀹炲氨鏄鐞哢I闈㈡澘锛岀粰澶栭儴璋冪敤锛 + /// + private CannelRegionEvent _cannelRegionEvent = new CannelRegionEvent(); + + private FinishedCaptureEvent _finishedCapture = new FinishedCaptureEvent(); + + private EscapeCaptureEvent _escapeCaptureEvent = new EscapeCaptureEvent(); + + private EnterCaptureModeEvent _enterCaptureModeEvent = new EnterCaptureModeEvent(); + + private EraserModeUpdateEvent _eraserModeUpdateEvent = new EraserModeUpdateEvent(); + #endregion + #endregion + + + + + #region public properties + + + + + public FinishedRegionEvent FinishedRegionEvent + { + get { return _finishedRegionEvent; } + } + + public CannelRegionEvent CannelRegionEvent + { + get { return _cannelRegionEvent; } + } + + public FinishedCaptureEvent FinishedCapture + { + get { return _finishedCapture; } + } + + public EscapeCaptureEvent EscapeCaptureEvent + { + get { return _escapeCaptureEvent; } + } + #endregion + + + private Stack _lineStack = new Stack(); + private LineSegment _currentLine; + + + public enum Status + { + Pen, + Eraser, + Line, + Rect, + Circle, + } + public EnterCaptureModeEvent EnterCaptureModeEvent + { + get { return _enterCaptureModeEvent; } + } + + public EraserModeUpdateEvent EraserModeUpdateEvent + { + get { return _eraserModeUpdateEvent; } + } + #region life circle + + bool isInited = false; + + Status status = Status.Pen; + + + private CommandBuffer _commandBuffer; + + + private float _lastPaintTime; + private float _paintInterval = 0.02f; // 姣0.02绉掔粯鍒朵竴娆 + + Image circleImg; + Image rectImg; + void Awake() + { + instance = this; + } + + public void Init(RawImage drawImg, RawImage bgRawImg, Image circleImg, Image rectImg) + { + if (isInited == false) + { + isInited = true; + this.circleImg = circleImg; + this.rectImg = rectImg; + + _commandBuffer = new CommandBuffer(); + _commandBuffer.name = "PaintCommandBuffer"; + + + _bgRawImage = bgRawImg; + _paintCanvasImg = drawImg; + + _captureWithUI = true; + _captureSavePath = Application.dataPath; + _defaultCaptureType = CaptureType.FreeRegion; + + //_paintCanvasImg = GameObject.FindObjectOfType().transform.Find("paintCanvasImg").GetComponent(); + _screenWidth = Screen.width; + _screenHeight = Screen.height; + _paintBrushShader = Resources.Load("Shaders/PaintBrush"); + _paintBrushMat = new Material(_paintBrushShader); + _clearBrushShader = Resources.Load("Shaders/ClearBrush"); + _clearBrushMat = new Material(_clearBrushShader); + _eraserBrushShader = Resources.Load("Shaders/EraserBrush"); + _eraserBrushMat = new Material(_eraserBrushShader); + + _defaultBrushRawImage = Resources.Load("brush-1"); + + //鍒濆鍖栧埛瀛 + _paintBrushMat.SetTexture("_BrushTex", _defaultBrushRawImage); + _paintBrushMat.SetColor("_Color", _defaultColor); + _brushSize = PaintingParams.BrushDefaultSize; + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / _brushSize; + _paintBrushMat.SetFloat("_Size", _brushSize); + _paintBrushMat.SetFloat("_SizeY", _brushSize * (float)_screenHeight / (float)_screenWidth); + + _eraserSize = PaintingParams.EraserDefaultSize; + _eraserBrushMat.SetTexture("_BrushTex", _defaultBrushRawImage); + _eraserBrushMat.SetColor("_Color", new Color(0f, 0f, 0f, 0f)); + _eraserBrushMat.SetFloat("_Size", _eraserSize); + _eraserBrushMat.SetFloat("_SizeY", _eraserSize * (float)_screenHeight / (float)_screenWidth); + + + + _currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + _paintCanvasImg.texture = _currentRenderTexture; + + // 婵娲绘覆鏌撶汗鐞嗭紝纭繚瀹冨彲浠ヨ鍐欏叆 + RenderTexture.active = _currentRenderTexture; + GL.Clear(true, true, Color.clear); + + //缁欑敾甯冩坊鍔犱簨浠 + var paintEventTrigger = _paintCanvasImg.GetOrAddComponent(); + + paintEventTrigger.triggers = new List(); + + EventTrigger.Entry dragEntry = new EventTrigger.Entry(); + dragEntry.eventID = EventTriggerType.Drag; + dragEntry.callback.AddListener(PaintDragging); + + EventTrigger.Entry endDragEntry = new EventTrigger.Entry(); + endDragEntry.eventID = EventTriggerType.EndDrag; + endDragEntry.callback.AddListener(OnPaintEndDrag); + paintEventTrigger.triggers.Add(dragEntry); + paintEventTrigger.triggers.Add(endDragEntry); + + + EventTrigger.Entry beginDrawEntry = new EventTrigger.Entry(); + beginDrawEntry.eventID = EventTriggerType.BeginDrag; + beginDrawEntry.callback.AddListener(OnPaintBeginDrag); + //paintEventTrigger.triggers.Add(dragEntry); + paintEventTrigger.triggers.Add(beginDrawEntry); + + // 浣跨敤 Graphics.Blit 娓呴櫎娓叉煋绾圭悊 + Graphics.Blit(null, _currentRenderTexture, _clearBrushMat); + + // 鎭㈠榛樿鐨勬覆鏌撶汗鐞 + RenderTexture.active = null; + } + } + + void Update() + { + if (_enabled) + { + switch (_defaultCaptureType) + { + case CaptureType.FullScreen: + break; + case CaptureType.FreeRegion: + //宸茬粡閫変簡鍖哄煙锛屽彲浠ュ紑濮嬫秱楦︿簡 + if (_haveRegion) + { + //濡傛灉鎸変笅鍙抽敭锛岃〃绀洪噸鏂伴夋嫨鍖哄煙,娓呴櫎鎺変箣鍓嶇殑璁板綍 + if (Input.GetMouseButtonUp(1)) + { + _defaultCaptureType = CaptureType.FreeRegion; + _haveRegion = false; + _haveCirmformRectStarPoint = false; + _startPoint = Vector2.zero; + _endPoint = Vector2.zero; + _drawRegionRect = false; + _leftUpConnerPoint = Vector2.zero; + _leftDownConnerPoint = Vector2.zero; + _rightUpConnerPoint = Vector2.zero; + _rightDownConnerPoint = Vector2.zero; + _currentRenderTexture.Release(); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 0, 0)); + _eraserFlag = false; + //Graphics.Blit(_blitRenderTexture, _blitRenderTexture, _clearBrushMat); //娓呴櫎涓涓 + CannelRegionEvent.Invoke(); + return; + } + //娑傞甫鐨勪睛鍚昏緫 + + + } + //鏈夋嫨鍖哄煙锛岃鍏堥夊尯鍩 + else + { + + //switch (_defaultCaptureType) + //{ + // case CaptureType.FullScreen: + // break; + // case CaptureType.FreeRegion: + // //濡傛灉娌℃湁鐐逛笅閫夋嫨璧风偣 + if (!_haveCirmformRectStarPoint) + { + if (Input.GetMouseButtonDown(0)) + { + //瓒呭嚭灞忓箷澶 + if (Input.mousePosition.x < 0 || Input.mousePosition.x > Screen.width || + Input.mousePosition.y < 0 || Input.mousePosition.y > Screen.height) + { + return; + } + _startPoint = Input.mousePosition; + _haveCirmformRectStarPoint = true; + + } + } + //濡傛灉閫変笅浜嗚捣鐐癸紝鍒锋柊榧犳爣浣嶇疆 + else + { + _drawRegionRect = true; + if (Input.GetMouseButton(0)) + { + _endPoint = Input.mousePosition; + //闄愬埗鍧愭爣鍦ㄥ睆骞曞唴 + _endPoint.x = Mathf.Clamp(_endPoint.x, 0f, Screen.width); + _endPoint.y = Mathf.Clamp(_endPoint.y, 0f, Screen.height); + //璁剧疆鐏板寲鍖哄煙 + Vector4 rect = new Vector4(Mathf.Min(_startPoint.x, _endPoint.x) / Screen.width, + Mathf.Min(_startPoint.y, _endPoint.y) / Screen.height, + Mathf.Max(_startPoint.x, _endPoint.x) / Screen.width, + Mathf.Max(_startPoint.y, _endPoint.y) / Screen.height); + _bgRawImage.material.SetVector("_Rect", rect); + } + //榧犳爣鎶捣锛屾埅鍥炬閫夊尯鍩熺‘瀹 + if (Input.GetMouseButtonUp(0)) + { + _endPoint = Input.mousePosition; + //闄愬埗鍧愭爣鍦ㄥ睆骞曞唴 + _endPoint.x = Mathf.Clamp(_endPoint.x, 0f, Screen.width); + _endPoint.y = Mathf.Clamp(_endPoint.y, 0f, Screen.height); + + _haveRegion = true; + _leftUpConnerPoint = GetCaptureViewLeftUpConnerPoint(); + _rightUpConnerPoint = GetCaptureViewRightUpConnerPoint(); + _rightDownConnerPoint = GetCaptureViewRightDownConnerPoint(); + _leftDownConnerPoint = GetCaptureViewLeftDownConnerPoint(); + FinishedRegionEvent.Invoke(); + } + } + + // break; + // default: + // throw new ArgumentOutOfRangeException(); + //} + } + ////渚﹀惉鎴浘浜嬩欢 + //if (Input.GetKeyUp(KeyCode.Space)) + //{ + // _CaptureFlag = true; + //} + //鍏ㄥ睆鎴浘 + if (Input.GetKeyUp(KeyCode.F) && _defaultCaptureType == CaptureType.FreeRegion && !_haveRegion) + { + _defaultCaptureType = CaptureType.FullScreen; + _leftDownConnerPoint = Vector2.zero; + _leftUpConnerPoint = new Vector2(0, _screenHeight); + _rightUpConnerPoint = new Vector2(_screenWidth, _screenHeight); + _rightDownConnerPoint = new Vector2(_screenWidth, 0); + _drawRegionRect = true; + _haveCirmformRectStarPoint = true; + _haveRegion = true; + + _bgRawImage.gameObject.SetActive(false); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + //娑傞甫閫夐」UI鍒濆鍖 + FinishedRegionEvent.Invoke(); + } + break; + default: + break; + } + + + _eraserModeUpdateEvent.Invoke(_eraserFlag); + + + //閫鍑烘埅鍥 + if (Input.GetKeyUp(KeyCode.Escape)) + { + ResetData(); + _enabled = false; + + _escapeCaptureEvent.Invoke(); + return; + } + } + } + + void OnPostRender() + { + Debug.LogError(" OnPostRender"); + if (!enabled) + return; + if (_drawRegionRect) + { + Debug.LogError("111"); + //濡傛灉鏉愯川鐞冧笉瀛樺湪 + if (!_lineMaterial) + { + //瀹炰緥涓涓潗璐ㄧ悆 + Shader shader = Shader.Find("Hidden/Internal-Colored"); + _lineMaterial = new Material(shader); + _lineMaterial.hideFlags = HideFlags.HideAndDontSave; + //璁剧疆鍙傛暟 + _lineMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + _lineMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + //璁剧疆鍙傛暟 + _lineMaterial.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Off); + //璁剧疆鍙傛暟 + _lineMaterial.SetInt("_ZWrite", 0); + + } + + GL.PushMatrix();//淇濆瓨鎽勫儚鏈哄彉鎹㈢煩闃,鎶婃姇褰辫鍥剧煩闃靛拰妯″瀷瑙嗗浘鐭╅樀鍘嬪叆鍫嗘爤淇 + + GL.LoadPixelMatrix();//璁剧疆鐢ㄥ睆骞曞潗鏍囩粯鍥 + + _lineMaterial.SetPass(0); + GL.Begin(GL.LINES); + GL.Color(_rectColor); + + switch (_defaultCaptureType) + { + case CaptureType.FullScreen: + GL.Vertex3(_leftUpConnerPoint.x, _leftUpConnerPoint.y, 0); + GL.Vertex3(_rightUpConnerPoint.x, _rightUpConnerPoint.y, 0); + + GL.Vertex3(_rightUpConnerPoint.x, _rightUpConnerPoint.y, 0); + GL.Vertex3(_rightDownConnerPoint.x, _rightDownConnerPoint.y, 0); + + GL.Vertex3(_rightDownConnerPoint.x, _rightDownConnerPoint.y, 0); + GL.Vertex3(_leftDownConnerPoint.x, _leftDownConnerPoint.y, 0); + + GL.Vertex3(_leftDownConnerPoint.x, _leftDownConnerPoint.y, 0); + GL.Vertex3(_leftUpConnerPoint.x, _leftUpConnerPoint.y, 0); + break; + case CaptureType.FreeRegion: + GL.Vertex3(_startPoint.x, _startPoint.y, 0); + GL.Vertex3(_endPoint.x, _startPoint.y, 0); + + GL.Vertex3(_endPoint.x, _startPoint.y, 0); + GL.Vertex3(_endPoint.x, _endPoint.y, 0); + + GL.Vertex3(_endPoint.x, _endPoint.y, 0); + GL.Vertex3(_startPoint.x, _endPoint.y, 0); + + GL.Vertex3(_startPoint.x, _endPoint.y, 0); + GL.Vertex3(_startPoint.x, _startPoint.y, 0); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + + + + GL.End(); + GL.PopMatrix();//鎭㈠鎽勫儚鏈烘姇褰辩煩闃 + } + + //鎴浘 + if (_captureFlag && !_captureWithUI && _haveRegion) + { + _drawRegionRect = false; + float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x; + float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y; + Debug.LogError(_leftDownConnerPoint.x.ToString("0.00")); + Debug.LogError(_leftDownConnerPoint.y.ToString("0.00")); + Debug.LogError("width:" + width); + Debug.LogError("width:" + height); + Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height); + + + Texture2D tex1 = new Texture2D((int)width, (int)height, TextureFormat.RGB24, false); + //Read the pixels in the Rect starting at 0,0 and ending at the screen's width and height + tex1.ReadPixels(rect, 0, 0, false); + tex1.Apply(); + //Check that the display field has been assigned in the Inspector +#if UNITY_EDITOR + byte[] tex1bytes = tex1.EncodeToPNG(); + + string tex1path = _captureSavePath + "/RenderTextureActive.png"; + System.IO.File.WriteAllBytes(tex1path, tex1bytes); + Debug.Log(string.Format("鎴睆浜嗕竴寮犵収鐗:聽{0}", tex1path)); + +#endif + //Texture2D CombineTex = new Texture2D(_renderTex.width, _renderTex.height, TextureFormat.ARGB32, false); + RenderTexture prev = RenderTexture.active; + RenderTexture.active = _currentRenderTexture; + Texture2D BliTexture2D = new Texture2D((int)width, (int)height, TextureFormat.ARGB32, false); + + + + BliTexture2D.ReadPixels(rect, 0, 0); + +#if UNITY_EDITOR + byte[] bytes = BliTexture2D.EncodeToPNG(); + + string path = _captureSavePath + "/BlitTexture.png"; + + string filename = path; + System.IO.File.WriteAllBytes(filename, bytes); + Debug.Log(string.Format("鎴睆浜嗕竴寮犵収鐗:聽{0}", filename)); +#endif + RenderTexture.active = null; + + Texture2D combineTexture2D = MergeImage(tex1, BliTexture2D); + byte[] combineTexture2DbBytes = combineTexture2D.EncodeToPNG(); + string str = DateTime.Now.ToString("hh_mm_ss"); + string fileName = DateTime.Now.ToString("yyyy_MM_dd") + "_" + str + ".png"; + string path2 = _captureSavePath + "/" + fileName; + + System.IO.File.WriteAllBytes(path2, combineTexture2DbBytes); + Debug.Log(string.Format("鎴睆浜嗕竴寮犵収鐗:聽{0}", path2)); + + _captureFlag = false; + //閲嶇疆鏁版嵁 + ResetData(); + _finishedCapture.Invoke(); + } + //UI涔熸埅鍙 + if (_captureFlag && _captureWithUI && _haveRegion) + { + StartCoroutine(StartCapture()); + } + + } + + #endregion + + + #region private function + + #region 娑傞甫鐩稿叧鏂规硶 + + + + private void OnPaintBeginDrag(BaseEventData arg0) + { + if (_enabled && _haveRegion) + { + switch (status) + { + case Status.Pen: + break; + case Status.Line: + + if (Input.GetMouseButton(0)) + { + if (_currentLine == null) + { + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + } + LerpPaint(Input.mousePosition, _eraserFlag); + } + + break; + + case Status.Circle: + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + _lastPoint = Input.mousePosition; + circleImg.gameObject.SetActive(true); + // TODO: 杩欐牱浼氫娇UI浣嶇疆鏈夊亸宸 鍚庣画淇敼 + circleImg.transform.position = Input.mousePosition; + break; + case Status.Rect: + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + _lastPoint = Input.mousePosition; + //rectImg.gameObject.SetActive(true); + // TODO: 杩欐牱浼氫娇UI浣嶇疆鏈夊亸宸 鍚庣画淇敼 + //rectImg.transform.position = Input.mousePosition; + isRect = true; + break; + } + } + } + + public void SetStatus(Status status) + { + this.status = status; + ChangeToEraser(this.status == Status.Eraser); + } + + private void PaintDragging(BaseEventData data) + { + if (_enabled && _haveRegion) + { + if (Input.GetMouseButton(0) && Time.time - _lastPaintTime > _paintInterval) + { + _lastPaintTime = Time.time; + // 缁樺埗閫昏緫 + if (Input.GetMouseButton(0)) + { + switch (status) + { + case Status.Pen: + case Status.Eraser: + if (_currentLine == null) + { + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + } + LerpPaint(Input.mousePosition, _eraserFlag); + break; + case Status.Rect: + + break; + case Status.Circle: + var dis = Vector2.Distance(_lastPoint, Input.mousePosition) * 2; + circleImg.rectTransform.sizeDelta = new Vector2(dis, dis); + break; + + } + } + } + } + } + bool isRect = false; + private void OnGUI() + { + if (isRect) + { + var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition); + + + float minX = float.MaxValue; + float minY = float.MaxValue; + float maxX = float.MinValue; + float maxY = float.MinValue; + + // 鎵惧嚭鏈灏忓拰鏈澶х殑 x銆亂 鍧愭爣 + foreach (Vector2 point in points) + { + if (point.x < minX) + { + minX = point.x; + } + if (point.x > maxX) + { + maxX = point.x; + } + if (point.y < minY) + { + minY = point.y; + } + if (point.y > maxY) + { + maxY = point.y; + } + } + + float x = minX; + float y = maxY; + float width = maxX - minX; + float height = maxY - minY; + + Rect rect = new Rect(x, y, width, height); + + GUI.backgroundColor = Color.blue; + GUI.color = Color.yellow; + GUI.Box(rect, "鎴戝府浣犵粯鍒朵簡涓 Rect Box"); + } + } + + private void OnPaintEndDrag(BaseEventData data) + { + if (_enabled && _haveRegion) + { + switch (status) + { + case Status.Pen: + case Status.Eraser: + if (Input.GetMouseButtonUp(0)) + { + FinishedRaw(); + } + break; + + case Status.Line: + if (_currentLine != null) + { + LerpPaint(Input.mousePosition, false); + + FinishedRaw(); + } + break; + + case Status.Rect: + isRect = false; + RectFactory(); + break; + + case Status.Circle: + if (_currentLine != null) + { + float radius = Vector2.Distance(_lastPoint, Input.mousePosition); + var points = GenerateCirclePoints(_lastPoint, radius); + _lastPoint = default; + + foreach (var item in points) + { + LerpPaint(item, false); + } + LerpPaint(points[0], false); + FinishedRaw(); + + circleImg.gameObject.SetActive(false); + } + break; + + default: + break; + } + } + } + List GenerateCirclePoints(Vector2 center, float r, int numPoints = 36) + { + List points = new List(); + for (int i = 0; i < numPoints; i++) + { + // 璁$畻姣忎釜鐐圭殑瑙掑害 + float angle = 2 * Mathf.PI * i / numPoints; + // 鏍规嵁涓夎鍑芥暟璁$畻鐐圭殑鍧愭爣 + float x = center.x + r * Mathf.Cos(angle); + float y = center.y + r * Mathf.Sin(angle); + points.Add(new Vector2(x, y)); + } + return points; + } + + public void RectFactory() + { + if (_lastPoint != default) + { + var points = GenerateRectanglePoints(_lastPoint, Input.mousePosition); + + LerpPaint(points[0], false); + LerpPaint(points[1], false); + LerpPaint(points[2], false); + LerpPaint(points[3], false); + LerpPaint(points[0], false); + FinishedRaw(); + } + } + + public Vector2[] GenerateRectanglePoints(Vector2 start, Vector2 thirdPoint) + { + Vector2[] points = new Vector2[4]; + points[0] = start; + // 鍘熸湰鐨 end 鐐癸紙杩欓噷鐢 thirdPoint 鏇夸唬锛変綔涓烘暟缁勭殑绗笁涓厓绱 + points[2] = thirdPoint; + + if (start.x < thirdPoint.x) + { + if (start.y < thirdPoint.y) + { + // 浠庡乏涓嬫柟鍒板彸涓婃柟 + points[1] = new Vector2(thirdPoint.x, start.y); + points[3] = new Vector2(start.x, thirdPoint.y); + } + else + { + // 浠庡乏涓婃柟鍒板彸涓嬫柟 + points[1] = new Vector2(thirdPoint.x, start.y); + points[3] = new Vector2(start.x, thirdPoint.y); + } + } + else + { + if (start.y < thirdPoint.y) + { + // 浠庡彸涓嬫柟鍒板乏涓婃柟 + points[1] = new Vector2(start.x, thirdPoint.y); + points[3] = new Vector2(thirdPoint.x, start.y); + } + else + { + // 浠庡彸涓婃柟鍒板乏涓嬫柟 + points[1] = new Vector2(start.x, thirdPoint.y); + points[3] = new Vector2(thirdPoint.x, start.y); + } + } + + return points; + } + + + public void FinishedRaw() + { + if (_currentLine != null) + { + // 淇濆瓨褰撳墠绾圭悊鍒 LineSegment + RenderTexture.active = _currentLine.Texture; + Graphics.Blit(_currentRenderTexture, _currentLine.Texture); + RenderTexture.active = null; + + _lineStack.Push(_currentLine); + _paintCanvasImg.texture = _currentLine.Texture; + _currentLine = null; + } + + _lastPoint = Vector2.zero; + + } + + + public void Undo() + { + if (_lineStack.Count > 0) + { + // 绉婚櫎鏈鍚庝竴鏉$嚎 + var line = _lineStack.Pop(); + + // 濡傛灉鏍堜腑杩樻湁鍓╀綑鐨勭嚎鏉★紝鍒囨崲鍒颁笂涓涓嚎鏉$殑绾圭悊 + if (_lineStack.Count > 0) + { + var previousLine = _lineStack.Peek(); + RenderTexture.active = _currentRenderTexture; + Graphics.Blit(previousLine.Texture, _currentRenderTexture); + RenderTexture.active = null; + _paintCanvasImg.texture = previousLine.Texture; + } + else + { + Clear(); + } + } + } + public void Clear() + { + // 閲嶆柊鍒嗛厤 RenderTexture + _currentRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + + // 鏇存柊鐢诲竷鐨勭汗鐞 + _paintCanvasImg.texture = _currentRenderTexture; + + // 娓呯┖绾挎潯鏍 + _lineStack.Clear(); + } + /// + /// 缁樼敾杩涜鎻掑 + /// + /// + Vector2[] vector2s = new Vector2[10000]; + private void LerpPaint(Vector2 point, bool isEraser) + { + Paint(isEraser, point); + + if (_lastPoint == Vector2.zero) + { + _lastPoint = point; + return; + } + + float dis = Vector2.Distance(point, _lastPoint); + if (dis > _brushLerpSize) + { + Vector2 dir = (point - _lastPoint).normalized; + int num = (int)(dis / (_brushLerpSize)); + for (int i = 0; i < num; i++) + { + vector2s[i] = _lastPoint + dir * (i + 1) * _brushLerpSize; + Paint(isEraser, vector2s[i]); + } + } + _lastPoint = point; + } + // 鐢荤偣鏂规硶 + private void Paint(bool isEraser, Vector2 point) + { + Material material = null; + if (point.x < _leftDownConnerPoint.x || point.x > _rightUpConnerPoint.x || point.y < _leftDownConnerPoint.y || point.y > _rightUpConnerPoint.y) + return; + Vector2 uv = new Vector2(point.x / (float)_screenWidth, point.y / (float)_screenHeight); + + if (isEraser) + { + _eraserBrushMat.SetVector("_UV", uv); + material = _eraserBrushMat; + } + else + { + _paintBrushMat.SetVector("_UV", uv); + material = _paintBrushMat; + } + + + _commandBuffer.Blit(_currentRenderTexture, _currentRenderTexture, material); + + Graphics.ExecuteCommandBuffer(_commandBuffer); + _commandBuffer.Clear(); + } + public Vector2 GetCaptureViewLeftDownConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Min(_startPoint.x, _endPoint.x), Mathf.Min(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewRightUpConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Max(_startPoint.x, _endPoint.x), Mathf.Max(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewLeftUpConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Min(_startPoint.x, _endPoint.x), Mathf.Max(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewRightDownConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Max(_startPoint.x, _endPoint.x), Mathf.Min(_startPoint.y, _endPoint.y)); + return vec; + } + #endregion + + /// + /// 鍚堟垚鍥剧墖 + /// + private Texture2D MergeImage(Texture2D tex1, Texture2D tex2) + { + + for (int i = 0; i < tex1.width; i++) + { + for (int j = 0; j < tex1.height; j++) + { + Color color1 = tex1.GetPixel(i, j); + Color color2 = tex2.GetPixel(i, j); + Color newColor = color2.a * color2 + (1.0f - color2.a) * color1; + newColor.a = 1f; + tex1.SetPixel(i, j, newColor); + + } + } + + return tex1; + } + + IEnumerator StartCapture() + { + yield return new WaitForEndOfFrame(); + float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x; + float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y; + Debug.Log(_leftDownConnerPoint.x.ToString("0.00")); + Debug.Log(_leftDownConnerPoint.y.ToString("0.00")); + Debug.Log("width:" + width); + Debug.Log("width:" + height); + Rect rect = new Rect(_leftDownConnerPoint.x, _leftDownConnerPoint.y, width, height); //鍧戠埞鍟 濡傛灉鏄紑鎼虹▼鍦╓aitForEndOfFrame鏃跺欐埅鍥撅紝閭d箞浠栫殑鍧愭爣绯绘崲浜嗐傘俽ect璧峰鐐硅璁剧疆鍦ㄥ乏涓嬭 + + + + Texture2D tex1 = new Texture2D((int)width, (int)height, TextureFormat.RGB24, false); + //Read the pixels in the Rect starting at 0,0 and ending at the screen's width and height + tex1.ReadPixels(rect, 0, 0, false); + tex1.Apply(); + //Check that the display field has been assigned in the Inspector + byte[] tex1bytes = tex1.EncodeToPNG(); + + string str = DateTime.Now.ToString("hh_mm_ss"); + string fileName = DateTime.Now.ToString("yyyy_MM_dd") + "_" + str + ".png"; + string tex1path = _captureSavePath + "/" + fileName; + System.IO.File.WriteAllBytes(tex1path, tex1bytes); + Debug.Log(string.Format("鎴睆浜嗕竴寮犵収鐗(鏈塙I):聽{0}", tex1path)); + + + _captureFlag = false; + ResetData(); + //鎺ㄥ嚭鎴睆 + EscapeCaptureEvent.Invoke(); + } + + /// + /// 鎴浘瀹屾垚鍚庨噸缃暟鎹 + /// + private void ResetData() + { + _defaultCaptureType = CaptureType.FreeRegion; + _drawRegionRect = false; + _haveRegion = false; + _haveCirmformRectStarPoint = false; + _currentRenderTexture.Release(); + _startPoint = Vector2.zero; + _endPoint = Vector2.zero; + _leftUpConnerPoint = Vector2.zero; + _leftDownConnerPoint = Vector2.zero; + _rightDownConnerPoint = Vector2.zero; + _rightUpConnerPoint = Vector2.zero; + _lastPoint = Vector2.zero; + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + _bgRawImage.gameObject.SetActive(false); + _paintCanvasImg.gameObject.SetActive(false); + _eraserFlag = false; + _enabled = false; + } + #endregion + + #region public function + /// + /// 杩涘叆鎴浘妯″紡 + /// + public void SwitchOn(bool isFullScreen) + { + if (isFullScreen) + { + _defaultCaptureType = CaptureType.FullScreen; + _bgRawImage.gameObject.SetActive(false); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + + _leftDownConnerPoint = Vector2.zero; + _leftUpConnerPoint = new Vector2(0, _screenHeight); + _rightUpConnerPoint = new Vector2(_screenWidth, _screenHeight); + _rightDownConnerPoint = new Vector2(_screenWidth, 0); + _drawRegionRect = true; + _haveCirmformRectStarPoint = true; + _haveRegion = true; + _lastPoint = Vector2.zero; + //娑傞甫閫夐」UI鍒濆鍖 + FinishedRegionEvent.Invoke(); + } + else + { + + _defaultCaptureType = CaptureType.FreeRegion; + _bgRawImage.gameObject.SetActive(true); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 0, 0)); + } + _paintCanvasImg.gameObject.SetActive(true); + _enterCaptureModeEvent.Invoke(); + _enabled = true; + + } + public void SaveCapture() + { + _captureFlag = true; + } + + public void SetPaintColor(Color color) + { + _paintBrushMat.SetColor("_Color", color); + } + + public void SetPaintingSize(float size) + { + _paintBrushMat.SetFloat("_Size", size); + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + _eraserBrushMat.SetFloat("_Size", size); + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + } + + public void SetPaintingSize(float sizeX, float sizeY) + { + _paintBrushMat.SetFloat("_Size", sizeX); + _paintBrushMat.SetFloat("_SizeY", sizeY); + if (sizeX > sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeX; + if (sizeX <= sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeY; + + } + public void SetEraserSize(float sizeX, float sizeY) + { + + if (sizeX > sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeX; + if (sizeX <= sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeY; + _eraserBrushMat.SetFloat("_Size", sizeX); + _eraserBrushMat.SetFloat("_SizeY", sizeY); + //_brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + } + + public void ChangeToEraser(bool toEraser) + { + _eraserFlag = toEraser; + + } + + #endregion + +} + +public class FinishedRegionEvent : UnityEvent +{ + +} + +public class CannelRegionEvent : UnityEvent +{ + +} + +public class FinishedCaptureEvent : UnityEvent +{ + +} +public class EscapeCaptureEvent : UnityEvent +{ + +} + +public class EnterCaptureModeEvent : UnityEvent +{ + +} + +public class EraserModeUpdateEvent : UnityEvent +{ + +} + +public enum CaptureType +{ + /// + /// 鑷姩鍏ㄥ睆鎴睆 + /// + FullScreen, + /// + /// 鑷敱妗嗛夋埅灞 + /// + FreeRegion +} +/// +/// 绗斿埛姗$毊鎿﹁绠楀弬鏁 锛岃绠楀叕寮忥紝姣斿绗斿埛鐨勬槸銆愮缉鏀惧嶆暟=BrushSizeMaxValue +锛1-slider.value锛*BrushSizeFactor銆,姗$毊鎿︾被浼 +/// +public static class PaintingParams +{ + /// + /// 缂╁皬鍥犲瓙锛岃秺澶ц鏄庡彲璋冭妭鑼冨洿瓒婂ぇ + /// + public static float BrushSizeFactor = 300f; + /// + /// 绗斿埛鍥剧墖鏈澶х缉灏忓嶆暟锛堢敾甯冨ぇ灏忕殑绗斿埛鍥炬瑕佺缉灏忓灏戝嶆暟鏄剧ず锛岀缉灏忕殑瓒婂皬锛岀瑪鍒锋樉绀烘晥鏋滆秺澶э級 + /// + public static float BrushSizeMaxValue = 50; + + public static float EraserSizeFactor = 50; + + public static float EraserSizeMaxValue = 50; + + public static float BrushDefaultSize = 300; + public static float EraserDefaultSize = 100; +} \ No newline at end of file diff --git a/Assets/Draw/Scripts/ScreenShotPainter.cs.meta b/Assets/Draw/Scripts/ScreenShotPainter.cs.meta new file mode 100644 index 00000000..bb96f742 --- /dev/null +++ b/Assets/Draw/Scripts/ScreenShotPainter.cs.meta @@ -0,0 +1,13 @@ 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index 0b637870..67e05f89 100644 --- a/Assets/Scripts/Controller/Body3DController.cs +++ b/Assets/Scripts/Controller/Body3DController.cs @@ -30,7 +30,7 @@ public class Body3DController : MonoSingleton private Vector2 mouseDownPosition; // 记录鼠标按下时的位置 Stack activeObjs = new Stack(); - Stack moveObjs = new Stack(); + public Stack moveObjs = new Stack(); public override void OnSingletonInit() { base.OnSingletonInit(); diff --git a/Assets/Scripts/Editor/OpeanCustomScene.cs b/Assets/Scripts/Editor/OpeanCustomScene.cs index f3557f64..1b216b29 100644 --- a/Assets/Scripts/Editor/OpeanCustomScene.cs +++ b/Assets/Scripts/Editor/OpeanCustomScene.cs @@ -6,7 +6,6 @@ public class OpeanCustomScene : MonoBehaviour [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void Initialize() { - Debug.LogError(FixedMainEditor.isFixedMain); if (FixedMainEditor.isFixedMain) { Scene scene = SceneManager.GetActiveScene(); diff --git a/Assets/Scripts/Item/Body3DOjbItem.cs b/Assets/Scripts/Item/Body3DOjbItem.cs index cac75d5a..a0a24ca0 100644 --- a/Assets/Scripts/Item/Body3DOjbItem.cs +++ b/Assets/Scripts/Item/Body3DOjbItem.cs @@ -10,7 +10,7 @@ public class Body3DOjbItem : MonoBehaviour { public Body3D.Body body; - ObjectToggle objToggle; + public ObjectToggle objToggle; ObjDrag objDrag; // 记录上一次鼠标按下的时间 private float lastClickTime; diff --git a/Assets/Scripts/Item/DrawController.cs b/Assets/Scripts/Item/DrawController.cs new file mode 100644 index 00000000..7974acb9 --- /dev/null +++ b/Assets/Scripts/Item/DrawController.cs @@ -0,0 +1,62 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.Universal; + +public class DrawController : MonoBehaviour +{ + public static DrawController instance; + [HideInInspector] + public Camera self; + public LineRenderer lineRenderer; + + Stack lines = new Stack(); + private void Awake() + { + instance = this; + self = GetComponent(); + DontDestroyOnLoad(this); + gameObject.SetActive(false); + + if (lineRenderer.material == null) + { + // 使用适合 LineRenderer 的着色器 + lineRenderer.material = new Material(Shader.Find("Sprites/Default")); + } + } + + public LineRenderer LineRendererFactory() + { + var line = GameObject.Instantiate(lineRenderer, transform); + lines.Push(line); + return line; + } + + public void Remove() + { + if (lines.Count > 0) + { + var line = lines.Pop(); + line.positionCount = 0; + GameObject.Destroy(line.gameObject); + } + } + + public void Clear() + { + while (lines.Count > 0) + { + Remove(); + } + } + + public static void SetupCameraStack(Camera subCamera, Camera baseCamera) + { + UniversalAdditionalCameraData additionalCameraData = baseCamera.GetUniversalAdditionalCameraData(); + if (!additionalCameraData.cameraStack.Contains(subCamera)) + { + additionalCameraData.cameraStack.Add(subCamera); + } + } +} + + diff --git a/Assets/Scripts/Item/DrawController.cs.meta b/Assets/Scripts/Item/DrawController.cs.meta new file mode 100644 index 00000000..85f680d1 --- /dev/null +++ b/Assets/Scripts/Item/DrawController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d46fbb11a367844aa78247af0e9e745 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Item/ObjDrag.cs b/Assets/Scripts/Item/ObjDrag.cs index 26586930..26252c07 100644 --- a/Assets/Scripts/Item/ObjDrag.cs +++ b/Assets/Scripts/Item/ObjDrag.cs @@ -84,6 +84,6 @@ public class ObjDrag : MonoBehaviour // 在这里可以添加你想要执行的双击逻辑 // 例如,将物体重置到起始位置 //transform.position = startPosition; - transform.DOMove(startPosition, 0.3f); + transform.DOMove(startPosition, 0.1f); } } \ No newline at end of file diff --git a/Assets/Scripts/Item/Show3DCamera.cs b/Assets/Scripts/Item/Show3DCamera.cs index 74564dc4..229c3904 100644 --- a/Assets/Scripts/Item/Show3DCamera.cs +++ b/Assets/Scripts/Item/Show3DCamera.cs @@ -154,7 +154,6 @@ public class Show3DCamera : MonoBehaviour lastHitObject = null; } } - Debug.DrawLine(ray.origin, raycastHit.point, Color.red); } diff --git a/Assets/Scripts/Item/UIDragItem.cs b/Assets/Scripts/Item/UIDragItem.cs index 12f9da2c..19808dbe 100644 --- a/Assets/Scripts/Item/UIDragItem.cs +++ b/Assets/Scripts/Item/UIDragItem.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; @@ -7,7 +8,10 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr private RectTransform rectTransform; // UI 图片的 RectTransform private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度 private Vector2 startPosition; // 拖拽开始时的初始位置 + private Vector2 offset; // 鼠标相对于 UI 中心点的偏移量 + public UnityEvent OnBeginDragEvent = new UnityEvent(); + public UnityEvent OnEndDragEvent = new UnityEvent(); void Start() { // 获取 RectTransform 组件 @@ -27,27 +31,37 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr // 记录初始位置 startPosition = rectTransform.anchoredPosition; + // 计算鼠标相对于 UI 中心点的偏移量 + Vector2 localPoint; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint)) + { + offset = localPoint; + } + // 降低透明度,表示拖拽状态 canvasGroup.alpha = 0.6f; // 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件 - canvasGroup.blocksRaycasts = false; + //canvasGroup.blocksRaycasts = false; + OnBeginDragEvent?.Invoke(); } // 拖拽过程中调用 public void OnDrag(PointerEventData eventData) { - // 将屏幕坐标转换为 UI 坐标 + // 将屏幕坐标转换为 UI 父对象的本地坐标 Vector2 screenPoint = eventData.position; - RectTransformUtility.ScreenPointToLocalPointInRectangle( + Vector2 localPoint; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle( rectTransform.parent as RectTransform, // 父对象(Canvas 或 Panel) screenPoint, // 屏幕坐标 eventData.pressEventCamera, // 相机(Canvas 的渲染模式决定) - out Vector2 localPoint // 输出的本地坐标 - ); - - // 更新 UI 图片的位置 - rectTransform.anchoredPosition = localPoint; + out localPoint // 输出的本地坐标 + )) + { + // 根据鼠标位置和偏移量更新 UI 的位置 + rectTransform.anchoredPosition = localPoint - offset; + } } // 结束拖拽时调用 @@ -57,9 +71,11 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr canvasGroup.alpha = 1.0f; // 启用 Raycast 目标 - canvasGroup.blocksRaycasts = true; + //canvasGroup.blocksRaycasts = true; // 如果需要,可以将 UI 图片重置到初始位置 // rectTransform.anchoredPosition = startPosition; + OnEndDragEvent?.Invoke(); } + } \ No newline at end of file diff --git a/Assets/Scripts/UI/UIBody3D.Designer.cs b/Assets/Scripts/UI/UIBody3D.Designer.cs index b2530a42..3aa27a4a 100644 --- a/Assets/Scripts/UI/UIBody3D.Designer.cs +++ b/Assets/Scripts/UI/UIBody3D.Designer.cs @@ -5,15 +5,13 @@ using QFramework; namespace QFramework.Example { - // Generate Id:72ad2108-5768-445e-af82-c0c5db90d8e7 + // Generate Id:b22b4178-6277-4cda-b745-ff1ae9811878 public partial class UIBody3D { public const string Name = "UIBody3D"; [SerializeField] - public RectTransform BodyContent; - [SerializeField] - public RectTransform BodyList; + public UnityEngine.UI.Toggle HideAll; [SerializeField] public RectTransform LeftContent; [SerializeField] @@ -25,10 +23,24 @@ namespace QFramework.Example [SerializeField] public UnityEngine.UI.Toggle DragBtn; [SerializeField] + public UnityEngine.UI.Button DragReset; + [SerializeField] public UnityEngine.UI.Button DragBack; [SerializeField] + public UnityEngine.UI.Toggle MouseBtn; + [SerializeField] + public UnityEngine.UI.Button DrawBtn; + [SerializeField] + public RectTransform RightContent; + [SerializeField] + public RectTransform BodyContent; + [SerializeField] + public RectTransform BodyList; + [SerializeField] public UnityEngine.UI.Button MenuBtn; [SerializeField] + public UnityEngine.UI.Button CloseBtn; + [SerializeField] public UnityEngine.UI.Toggle BodyItem; [SerializeField] public UnityEngine.UI.Button BodyBtn; @@ -37,15 +49,21 @@ namespace QFramework.Example protected override void ClearUIComponents() { - BodyContent = null; - BodyList = null; + HideAll = null; LeftContent = null; ResetBtn = null; ActiveBtn = null; ActiveBack = null; DragBtn = null; + DragReset = null; DragBack = null; + MouseBtn = null; + DrawBtn = null; + RightContent = null; + BodyContent = null; + BodyList = null; MenuBtn = null; + CloseBtn = null; BodyItem = null; BodyBtn = null; diff --git a/Assets/Scripts/UI/UIBody3D.cs b/Assets/Scripts/UI/UIBody3D.cs index ea606df6..d671c128 100644 --- a/Assets/Scripts/UI/UIBody3D.cs +++ b/Assets/Scripts/UI/UIBody3D.cs @@ -4,7 +4,8 @@ using XMLTool; using TMPro; using System.Collections.Generic; using static XMLTool.Body3D; -using UnityEngine.Assertions.Must; +using DG.Tweening; +using System; namespace QFramework.Example { @@ -89,15 +90,94 @@ namespace QFramework.Example MenuBtn.onClick.AddListener(() => { + StringEventSystem.Global.Register($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose); UIKit.OpenPanelAsync(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal(); - Hide(); + HideSelf(true); + }); + DragReset.onClick.AddListener(() => + { + while (Body3DController.Instance.moveObjs.Count > 0) + { + GameObject obj = Body3DController.Instance.PopMoveObj(); + if (obj != null) + { + obj.GetComponent().OnDoubleClick(); + } + } }); + HideAll.onValueChanged.AddListener(isOn => + { + if (isOn) + { + LeftContent.GetComponent().DORestart(); + RightContent.GetComponent().DORestart(); + HideAll.transform.Find("Label").GetComponent().text = "显示"; + } + else + { + LeftContent.GetComponent().DOPlayBackwards(); + RightContent.GetComponent().DOPlayBackwards(); + HideAll.transform.Find("Label").GetComponent().text = "隐藏"; + } + + CloseBtn.gameObject.SetActive(!isOn); + }); + + + MouseBtn.onValueChanged.AddListener(isOn => + { + if (isOn) + { + UIKit.OpenPanelAsync().ToAction().StartGlobal(); + } + else + { + UIKit.HidePanel(); + } + }); + + DrawBtn.onClick.AddListener(() => + { + StringEventSystem.Global.Register($"On{UIDraw.Name}Close", OnUIDrawClose); + UIKit.OpenPanelAsync().ToAction().StartGlobal(); + HideSelf(true); + + }); + } + + + private void OnUIDrawClose() + { + StringEventSystem.Global.UnRegister($"On{UIDraw.Name}Close", OnUIDrawClose); + HideSelf(false); + } + + private void OnUIBody3DMenuTreeClose() + { + StringEventSystem.Global.UnRegister($"On{UIBody3DMenuTree.Name}Close", OnUIBody3DMenuTreeClose); + HideSelf(false); + } + + + public void HideSelf(bool isTrue) + { + if (isTrue) + { + + HideAll.GetComponent().DORestart(); + } + else + { + HideAll.GetComponent().DOPlayBackwards(); + } + HideAll.isOn = isTrue; + CloseBtn.gameObject.SetActive(!isTrue); } protected override void OnOpen(IUIData uiData = null) { - if (uiData!=null) + if (uiData != null) { mData = uiData as UIBody3DData ?? new UIBody3DData(); } diff --git a/Assets/Scripts/UI/UIBody3DInfo.Designer.cs b/Assets/Scripts/UI/UIBody3DInfo.Designer.cs index 2e9d8cc6..824b4d53 100644 --- a/Assets/Scripts/UI/UIBody3DInfo.Designer.cs +++ b/Assets/Scripts/UI/UIBody3DInfo.Designer.cs @@ -5,7 +5,7 @@ using QFramework; namespace QFramework.Example { - // Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835 + // Generate Id:6b2a6518-631f-4670-a6e1-7fa5d7f160c2 public partial class UIBody3DInfo { public const string Name = "UIBody3DInfo"; @@ -29,7 +29,7 @@ namespace QFramework.Example [SerializeField] public TMPro.TextMeshProUGUI Des; [SerializeField] - public UnityEngine.UI.Button Back; + public UnityEngine.UI.Button BackBtn; [SerializeField] public UnityEngine.UI.Toggle Active; [SerializeField] @@ -54,7 +54,7 @@ namespace QFramework.Example Center = null; ListContent = null; Des = null; - Back = null; + BackBtn = null; Active = null; Transparent = null; Single = null; diff --git a/Assets/Scripts/UI/UIBody3DInfo.cs b/Assets/Scripts/UI/UIBody3DInfo.cs index 9cd81f03..14892a76 100644 --- a/Assets/Scripts/UI/UIBody3DInfo.cs +++ b/Assets/Scripts/UI/UIBody3DInfo.cs @@ -61,7 +61,7 @@ namespace QFramework.Example Single.onClick.AddListener(() => { Body3DController.Instance.Active(false); - Back.gameObject.SetActive(true); + BackBtn.gameObject.SetActive(true); Active.gameObject.SetActive(false); Single.gameObject.SetActive(false); Transparent.gameObject.SetActive(false); @@ -80,11 +80,11 @@ namespace QFramework.Example Body3DController.Instance.Transparent(obj, isOn, true); }); - Back.onClick.AddListener(() => + BackBtn.onClick.AddListener(() => { Body3DController.Instance.Active(true); - Back.gameObject.SetActive(false); + BackBtn.gameObject.SetActive(false); Active.gameObject.SetActive(true); Single.gameObject.SetActive(true); Transparent.gameObject.SetActive(true); diff --git a/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs b/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs index bb2ec088..e3250563 100644 --- a/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs +++ b/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs @@ -5,11 +5,13 @@ using QFramework; namespace QFramework.Example { - // Generate Id:da8f8310-d647-404d-b0c3-d738c239377d + // Generate Id:24c31af0-620b-42d1-8162-cb3554b3f434 public partial class UIBody3DMenuTree { public const string Name = "UIBody3DMenuTree"; + [SerializeField] + public RectTransform RootContent; [SerializeField] public TMPro.TMP_InputField Input; [SerializeField] @@ -27,6 +29,7 @@ namespace QFramework.Example protected override void ClearUIComponents() { + RootContent = null; Input = null; Close = null; Content = null; diff --git a/Assets/Scripts/UI/UIBody3DMenuTree.cs b/Assets/Scripts/UI/UIBody3DMenuTree.cs index 9b3dd34c..505a0a87 100644 --- a/Assets/Scripts/UI/UIBody3DMenuTree.cs +++ b/Assets/Scripts/UI/UIBody3DMenuTree.cs @@ -3,8 +3,8 @@ using UnityEngine.UI; using XMLTool; using System.Collections.Generic; using TMPro; -using System.Drawing; -using UnityEngine.Assertions.Must; +using UnityEditor.Hardware; +using DG.Tweening; namespace QFramework.Example { @@ -50,7 +50,7 @@ namespace QFramework.Example switch (status) { case ObjToggleStatus.None: - Utility.FindObj(body.Path).gameObject.SetActive(false); + CheckActive(); foreach (var sub in body.subBody) { if (objBtnDataMap.ContainsKey(sub.Value)) @@ -58,11 +58,14 @@ namespace QFramework.Example objBtnDataMap[sub.Value].SetStatus(status); } } + SetUpStatus(body, true); break; case ObjToggleStatus.Half: + CheckActive(); + SetUpStatus(body, false); break; case ObjToggleStatus.Full: - Utility.FindObj(body.Path).gameObject.SetActive(true); + CheckActive(); foreach (var sub in body.subBody) { if (objBtnDataMap.ContainsKey(sub.Value)) @@ -70,35 +73,100 @@ namespace QFramework.Example objBtnDataMap[sub.Value].SetStatus(status); } } + SetUpStatus(body, true); break; } - - - SetUpStatus(body.parent); - RefreshUI(); } - public void SetUpStatus(Body3D.Body body) + public void CheckActive() { - //if (body != null) - //{ - // foreach (var sub in body.subBody) - // { - // if (objBtnDataMap.ContainsKey(sub.Value)) - // { - // objBtnDataMap[sub.Value] - // } - // } - //} - //if (objBtnDataMap.ContainsKey(body)) - //{ - // objBtnDataMap[body].SetStatus(this.status); - //} - //if (body.parent != null) - //{ - // SetUpStatus(body.parent); - //} + switch (status) + { + case ObjToggleStatus.None: + Utility.FindObj(body.Path).SetActive(false); + break; + case ObjToggleStatus.Half: + case ObjToggleStatus.Full: + Utility.FindObj(body.Path).SetActive(true); + break; + } + } + + + public void RefreshParent(ObjToggleStatus status) + { + this.status = status; + CheckActive(); + RefreshUI(); + } + + public void SetUpStatus(Body3D.Body body, bool needCheck) + { + var parent = body.parent; + if (parent != null && objBtnDataMap.ContainsKey(parent)) + { + if (needCheck) + { + bool allOn = true; + bool allNone = true; + + // 閬嶅巻 body 鐨勫瓙鍏冪礌 subBody + foreach (var sub in parent.subBody) + { + // 妫鏌 objBtnDataMap 涓槸鍚﹀寘鍚綋鍓嶅瓙鍏冪礌鐨勫 + if (objBtnDataMap.ContainsKey(sub.Value)) + { + // 鑾峰彇褰撳墠瀛愬厓绱犲搴旂殑鎸夐挳鏁版嵁鐨勭姸鎬 + var status = objBtnDataMap[sub.Value].status; + // 濡傛灉褰撳墠瀛愬厓绱犵殑鐘舵佷笉鏄 Full锛岃鏄庝笉鏄墍鏈夊瓙鍏冪礌閮芥槸 Full 鐘舵 + if (status != ObjToggleStatus.Full) + { + allOn = false; + } + // 濡傛灉褰撳墠瀛愬厓绱犵殑鐘舵佷笉鏄 None锛岃鏄庝笉鏄墍鏈夊瓙鍏冪礌閮芥槸 None 鐘舵 + if (status != ObjToggleStatus.None) + { + allNone = false; + } + } + else + { + // 濡傛灉 objBtnDataMap 涓笉鍖呭惈褰撳墠瀛愬厓绱犵殑鍊硷紝璇存槑涓嶆槸鎵鏈夌姸鎬侀兘绗﹀悎瑕佹眰 + allOn = false; + allNone = false; + break; + } + } + + // 濡傛灉鎵鏈夊瓙鍏冪礌鐨勭姸鎬侀兘鏄 Full + if (allOn) + { + // 灏嗗綋鍓 body 鐨勭姸鎬佽缃负 Full + objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Full); + } + // 濡傛灉鎵鏈夊瓙鍏冪礌鐨勭姸鎬侀兘鏄 None + else if (allNone) + { + // 灏嗗綋鍓 body 鐨勭姸鎬佽缃负 None + objBtnDataMap[parent].RefreshParent(ObjToggleStatus.None); + } + else + { + objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Half); + } + SetUpStatus(parent, true); + } + else + { + if (objBtnDataMap.ContainsKey(parent)) + { + objBtnDataMap[parent].SetStatus(ObjToggleStatus.Half); + SetUpStatus(parent, false); + } + } + } + } @@ -122,9 +190,7 @@ namespace QFramework.Example } } - /// - /// 锟斤拷锟斤拷锟斤拷锟斤拷锟脚ワ拷锟剿碉拷锟斤拷钮锟侥讹拷应 - /// + Dictionary searchItemMap = new Dictionary(); @@ -136,23 +202,23 @@ namespace QFramework.Example Half, Full } + DOTweenAnimation contentAnim; protected override void OnInit(IUIData uiData = null) { + contentAnim = RootContent.GetComponent(); // please add init code here Close.onClick.AddListener(() => { Hide(); - UIKit.OpenPanelAsync().ToAction().StartGlobal(); + StringEventSystem.Global.Send($"On{UIBody3DMenuTree.Name}Close"); }); Input.onSelect.AddListener(str => { - Debug.LogError("onSelect:" + str); SearchContent.gameObject.SetActive(true); Content.gameObject.SetActive(false); }); Input.onEndEdit.AddListener(str => { - Debug.LogError("onEndEdit:" + str); if (string.IsNullOrEmpty(str)) { SearchContent.gameObject.SetActive(false); @@ -173,7 +239,9 @@ namespace QFramework.Example protected override void OnOpen(IUIData uiData = null) { mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData(); + contentAnim.DORestart(); Content.RemoveAllChildren(); + objBtnDataMap.Clear(); BuildTreeUI(mData.body); } private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null) @@ -181,10 +249,8 @@ namespace QFramework.Example foreach (var bodyPair in data.subBody) { Body3D.Body body = bodyPair.Value; - // 确锟斤拷锟斤拷锟斤拷锟斤拷 Transform targetParent = parent != null ? parent : Content; - // 锟斤拷锟斤拷Toggle GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent); toggleObj.name = body.Name; @@ -220,7 +286,6 @@ namespace QFramework.Example else { uiToggle.gameObject.SetActive(false); - Debug.Log($"锟节碉拷 {body.Name} 没锟斤拷锟接节点。"); } } } @@ -252,25 +317,19 @@ namespace QFramework.Example } - // 实RefreshSearchContent private void RefreshSearchContent(string str) { - // SearchContent碌 searchItemMap.Clear(); SearchContent.RemoveAllChildren(); - // 莨 CheckChildren(Content, str); } - // 莨 private void CheckChildren(Transform parent, string str) { - // 前碌 for (int i = 0; i < parent.childCount; i++) { Transform child = parent.GetChild(i); - // 圆 ToggleContent/Label Transform labelTransform = child.Find("ToggleContent/Label"); if (labelTransform != null) { @@ -278,14 +337,11 @@ namespace QFramework.Example if (textComponent != null) { string name = textComponent.text; - // 欠址 if (name.Contains(str)) { - // 聘宓 SearchContent GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent); searchItemMap.Add(clone, child.gameObject); Transform subContent = child.Find("SubContent"); - // 欠 if (subContent.childCount > 0) { Button btn = clone.transform.Find("Button").GetComponent