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diff --git a/Assets/Draw/Resources/Shaders.meta b/Assets/Draw/Resources/Shaders.meta
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diff --git a/Assets/Draw/Resources/Shaders/BrushIcon.shader b/Assets/Draw/Resources/Shaders/BrushIcon.shader
new file mode 100644
index 00000000..112b2595
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/BrushIcon.shader
@@ -0,0 +1,63 @@
+锘縎hader "Unlit/BrushIcon"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _Color("Color",Color)=(0,0,0,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+ ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
+ Blend SrcAlpha OneMinusSrcAlpha
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ fixed4 _Color;
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ fixed4 color=_Color;
+ col.rgb=1;
+ col*=color;
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Draw/Resources/Shaders/BrushIcon.shader.meta b/Assets/Draw/Resources/Shaders/BrushIcon.shader.meta
new file mode 100644
index 00000000..82f022db
--- /dev/null
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diff --git a/Assets/Draw/Resources/Shaders/BrushIconMat.mat b/Assets/Draw/Resources/Shaders/BrushIconMat.mat
new file mode 100644
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+++ b/Assets/Draw/Resources/Shaders/BrushIconMat.mat
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new file mode 100644
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diff --git a/Assets/Draw/Resources/Shaders/CaptureBGMat.mat b/Assets/Draw/Resources/Shaders/CaptureBGMat.mat
new file mode 100644
index 00000000..03782c61
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+++ b/Assets/Draw/Resources/Shaders/CaptureBGMat.mat
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diff --git a/Assets/Draw/Resources/Shaders/CaptureBGMat.mat.meta b/Assets/Draw/Resources/Shaders/CaptureBGMat.mat.meta
new file mode 100644
index 00000000..4ac87bd2
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/CaptureBGMat.mat.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/Draw/Resources/Shaders/CaptureGray.shader b/Assets/Draw/Resources/Shaders/CaptureGray.shader
new file mode 100644
index 00000000..fc3a0d0b
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/CaptureGray.shader
@@ -0,0 +1,68 @@
+锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+Shader "Unlit/CaptureGray"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _Color("Color",Color)=(1,1,1,1)
+ //_OutRegionTex ("OutRegionTexture", 2D) = "white" {}
+ //_LeftDownConner("UV",Vector)=(0,0,0,0)
+ //_RightUpConner("UV",Vector)=(0,0,0,0)
+ _Rect("Rect",Vector)=(0,0,1,1)
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" }
+ LOD 100
+ ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
+ Blend SrcAlpha OneMinusSrcAlpha
+ //Blend One DstColor
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ //fixed4 _LeftDownConner;
+ //fixed4 _RightUpConner;
+ fixed4 _Rect;
+ fixed4 _Color;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ fixed4 col =_Color;
+ float2 uv = i.uv ;
+ if(uv.x> _Rect.x&&uv.x< _Rect.z && uv.y> _Rect.y&&uv.y< _Rect.w)
+ col.a = 0;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta b/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta
new file mode 100644
index 00000000..1ac54cde
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: a48b37570e9694f4388befba363bc962
+timeCreated: 1575611893
+licenseType: Pro
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Resources/Shaders/ClearBrush.shader b/Assets/Draw/Resources/Shaders/ClearBrush.shader
new file mode 100644
index 00000000..7771159c
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/ClearBrush.shader
@@ -0,0 +1,56 @@
+锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+Shader "Unlit/ClearBrush"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+ ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
+ Blend One DstColor
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ col = 0;
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta
new file mode 100644
index 00000000..f723221f
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 914277ceb0abbd24f8b6d9ef1d036232
+timeCreated: 1575447443
+licenseType: Pro
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+ externalObjects: {}
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diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader b/Assets/Draw/Resources/Shaders/EraserBrush.shader
new file mode 100644
index 00000000..4e5b9d4d
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader
@@ -0,0 +1,86 @@
+锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+Shader "Unlit/EraserBrush"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _BrushTex("Brush Texture",2D)= "white" {}
+ _Color("Color",Color)=(1,1,1,1)
+ _UV("UV",Vector)=(0,0,0,0)
+ _Size("Size",Range(1,1000))=1
+
+
+ _SizeY("SizeY",Range(1,1000))=1
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" }
+ LOD 100
+ ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
+ Blend Off
+ //Blend One DstColor
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ sampler2D _BrushTex;
+ fixed4 _UV;
+ float _Size;
+ float _SizeY;
+ fixed4 _Color;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ float size = _Size;
+ float2 uv = i.uv + (0.5f / size);
+ uv = uv - _UV.xy;
+ uv *= size;
+
+
+
+
+
+ float sizeY = _SizeY;
+ uv.y=uv.y*sizeY/size;
+
+ float cirle = pow(uv.x-0.5f, 2)+pow(uv.y-0.5f*sizeY/size, 2);
+ if(cirle>0.25f)
+ discard;
+ fixed4 col = tex2D(_BrushTex,uv);
+ col.rgb = 1;
+ col *= _Color;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta
new file mode 100644
index 00000000..dc2138c7
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: e21211aad6317ba438958cafe3bbc621
+timeCreated: 1575545892
+licenseType: Pro
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+ externalObjects: {}
+ defaultTextures: []
+ userData:
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diff --git a/Assets/Draw/Resources/Shaders/PaintBrush.shader b/Assets/Draw/Resources/Shaders/PaintBrush.shader
new file mode 100644
index 00000000..0423f803
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/PaintBrush.shader
@@ -0,0 +1,81 @@
+锘// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
+
+Shader "Unlit/PaintBrush"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ _BrushTex("Brush Texture",2D)= "white" {}
+ _Color("Color",Color)=(1,1,1,1)
+ _UV("UV",Vector)=(0,0,0,0)
+ _Size("Size",Range(1,1000))=1
+
+ _SizeY("SizeY",Range(1,1000))=1
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Transparent" }
+ LOD 100
+ ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
+ Blend SrcAlpha OneMinusSrcAlpha
+ //Blend One DstColor
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+ sampler2D _BrushTex;
+ fixed4 _UV;
+ float _Size;
+ float _SizeY;
+ fixed4 _Color;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+
+
+
+ float size = _Size;
+ float2 uv = i.uv + (0.5f / size);
+ uv = uv - _UV.xy;
+ uv *= size;
+
+ float sizeY = _SizeY;
+ uv.y=uv.y*sizeY/size;
+
+ fixed4 col = tex2D(_BrushTex,uv);
+
+ col.rgb = 1;
+ col *= _Color;
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
diff --git a/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta b/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta
new file mode 100644
index 00000000..8aa9ea3a
--- /dev/null
+++ b/Assets/Draw/Resources/Shaders/PaintBrush.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 5a1d0a91d22cbad448c70ea8be65d261
+timeCreated: 1575447443
+licenseType: Pro
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Resources/brush-1.png b/Assets/Draw/Resources/brush-1.png
new file mode 100644
index 00000000..aa78a3a9
Binary files /dev/null and b/Assets/Draw/Resources/brush-1.png differ
diff --git a/Assets/Draw/Resources/brush-1.png.meta b/Assets/Draw/Resources/brush-1.png.meta
new file mode 100644
index 00000000..6989f8df
--- /dev/null
+++ b/Assets/Draw/Resources/brush-1.png.meta
@@ -0,0 +1,166 @@
+fileFormatVersion: 2
+guid: 65913fb5fa490a5419b2807fc55348de
+TextureImporter:
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+ textureCompression: 1
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+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 1
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
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+ forceMaximumCompressionQuality_BC6H_BC7: 1
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 1
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 1
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 1
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Resources/circle.png b/Assets/Draw/Resources/circle.png
new file mode 100644
index 00000000..3e16cbdb
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diff --git a/Assets/Draw/Resources/circle.png.meta b/Assets/Draw/Resources/circle.png.meta
new file mode 100644
index 00000000..be20d234
--- /dev/null
+++ b/Assets/Draw/Resources/circle.png.meta
@@ -0,0 +1,140 @@
+fileFormatVersion: 2
+guid: db4a67f07ed284f48b1c84975dacbd91
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 1
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
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+ wrapV: 1
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
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+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 5e97eb03825dee720800000000000000
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Scripts.meta b/Assets/Draw/Scripts.meta
new file mode 100644
index 00000000..7811051f
--- /dev/null
+++ b/Assets/Draw/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 358f091379c297d4cacfa04f20e1d0e8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs b/Assets/Draw/Scripts/GraffitiSettingView.cs
new file mode 100644
index 00000000..2d342ec4
--- /dev/null
+++ b/Assets/Draw/Scripts/GraffitiSettingView.cs
@@ -0,0 +1,194 @@
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class GraffitiSettingView : MonoBehaviour
+{
+ public GameObject ViewRootNode;
+ public Slider BrushSizeSlider;
+ public Slider EraserSizeSlider;
+ public Image BrushUIIcon;
+ public Image EraserUIIcon;
+ public Button SaveButton;
+
+ public Button EraserButton;
+ public Button PaintButton;
+ public Text Tip;
+
+
+
+ [Range(0,1)]
+ public float DefaultBrushSliderValue;
+ [Range(0, 1)]
+ public float DefaultEraserSliderValue;
+
+ public Color DefaultBrushColor;
+ public RawImage EraserIcon;
+ void Start () {
+ DefaultBrushSliderValue = 1-(PaintingParams.BrushDefaultSize- PaintingParams.BrushSizeMaxValue) /PaintingParams.BrushSizeFactor;
+ DefaultEraserSliderValue = 1 - (PaintingParams.EraserDefaultSize - PaintingParams.EraserSizeMaxValue) / PaintingParams.EraserSizeFactor;
+
+
+ DefaultBrushColor = new Color(0, 0, 0, 1);
+ ScreenShotPainter.instance.FinishedRegionEvent.AddListener(() =>
+ {
+ ViewRootNode.SetActive(true);
+
+ });
+ ScreenShotPainter.instance.CannelRegionEvent.AddListener(() =>
+ {
+ ViewRootNode.SetActive(false);
+ });
+ ScreenShotPainter.instance.FinishedCapture.AddListener(() =>
+ {
+ ViewRootNode.SetActive(false);
+ Tip.gameObject.SetActive(false);
+ });
+ ScreenShotPainter.instance.EnterCaptureModeEvent.AddListener(() =>
+ {
+ InitBrushUI();
+ InitEraserUI();
+ Tip.gameObject.SetActive(true);
+
+ });
+ ScreenShotPainter.instance.EscapeCaptureEvent.AddListener(() =>
+ {
+ ViewRootNode.SetActive(false);
+ Tip.gameObject.SetActive(false);
+ EraserIcon.gameObject.SetActive(false);
+ });
+ ScreenShotPainter.instance.EraserModeUpdateEvent.AddListener(EraserIconUpdate);
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+
+ public void ChangeBrushColor(Color color)
+ {
+ BrushUIIcon.material.SetColor("_Color", color);
+ ScreenShotPainter.instance.SetPaintColor(color);
+
+
+ }
+
+ public void OnBrushSliderValueChange()
+ {
+
+ float size = PaintingParams.BrushSizeMaxValue + (1-BrushSizeSlider.value) * PaintingParams.BrushSizeFactor;
+ //ScreenShotPainter.instance.SetPaintingSize(size);
+
+ float sizeY = ((float)Screen.height / (float)Screen.width) * size;
+
+ ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
+
+ float width = Screen.width / size;
+ float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡
+ BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
+
+ }
+
+ public void OnEraserSliderValueChange()
+ {
+
+ float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
+
+ float sizeY = ((float)Screen.height / (float)Screen.width) * size;
+
+ ScreenShotPainter.instance.SetEraserSize(size, sizeY);
+
+ float width = Screen.width / size;
+ float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡
+ EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
+
+ }
+ public void SaveScreenShot()
+ {
+ ScreenShotPainter.instance.SaveCapture();
+ ViewRootNode.SetActive(false);
+ Tip.gameObject.SetActive(false);
+ }
+
+ public void ChangeToEraserBtn()
+ {
+ BrushSizeSlider.gameObject.SetActive(false);
+ BrushUIIcon.gameObject.SetActive(false);
+ EraserSizeSlider.gameObject.SetActive(true);
+ EraserUIIcon.gameObject.SetActive(true);
+ ScreenShotPainter.instance.ChangeToEraser(true);
+
+ }
+ public void ChangeToPaintBtn()
+ {
+ BrushSizeSlider.gameObject.SetActive(true);
+ BrushUIIcon.gameObject.SetActive(true);
+ EraserSizeSlider.gameObject.SetActive(false);
+ EraserUIIcon.gameObject.SetActive(false);
+ ScreenShotPainter.instance.ChangeToEraser(false);
+ }
+
+ public void EraserIconUpdate(bool show)
+ {
+ if (show)
+ {
+ EraserIcon.rectTransform.anchoredPosition=new Vector2(Input.mousePosition.x, Input.mousePosition.y);
+ //澶у皬
+ float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
+ float width = Screen.width/ size;
+ float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡
+ EraserIcon.transform.localScale=new Vector3(width/EraserIcon.rectTransform.rect.width, height / EraserIcon.rectTransform.rect.height,1);
+ //EraserIcon.transform.localScale=new Vector3(300/width);
+ EraserIcon.gameObject.SetActive(true);
+ }
+ else
+ {
+ EraserIcon.gameObject.SetActive(false);
+ }
+ }
+ ///
+ /// 鍒濆鍖栫敾绗
+ ///
+ public void InitBrushUI()
+ {
+ BrushUIIcon.material.SetColor("_Color", DefaultBrushColor);
+ ScreenShotPainter.instance.SetPaintColor(DefaultBrushColor);
+
+ BrushSizeSlider.value = DefaultBrushSliderValue;
+ float size = PaintingParams.BrushSizeMaxValue + (1 - DefaultBrushSliderValue) * PaintingParams.BrushSizeFactor;
+ //ScreenShotPainter.instance.SetPaintingSize(size);
+
+ float sizeY = ((float)Screen.height / (float)Screen.width) * size;
+
+
+ ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
+
+ float width = Screen.width / size;
+ float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡
+ BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
+
+ BrushSizeSlider.gameObject.SetActive(true);
+ BrushUIIcon.gameObject.SetActive(true);
+ }
+ ///
+ /// 鍒濆鍖栨鐨摝
+ ///
+ public void InitEraserUI()
+ {
+ EraserSizeSlider.value = DefaultEraserSliderValue;
+ float size = PaintingParams.EraserSizeMaxValue + (1 - DefaultEraserSliderValue) * PaintingParams.EraserSizeFactor;
+ //ScreenShotPainter.instance.SetPaintingSize(size);
+
+ float sizeY = ((float)Screen.height / (float)Screen.width) * size;
+
+ ScreenShotPainter.instance.SetEraserSize(size, sizeY);
+
+ float width = Screen.width / size;
+ float height = Screen.width / size;//涓嶇缉鏀緔杞翠簡
+ EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
+ EraserUIIcon.gameObject.SetActive(false);
+ EraserSizeSlider.gameObject.SetActive(false);
+
+ }
+}
diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs.meta b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta
new file mode 100644
index 00000000..88efa41e
--- /dev/null
+++ b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 2a66f3e5857929944836f4346e9b1476
+timeCreated: 1575447009
+licenseType: Pro
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Draw/Scripts/ScreenShotPainter.cs b/Assets/Draw/Scripts/ScreenShotPainter.cs
new file mode 100644
index 00000000..11473809
--- /dev/null
+++ b/Assets/Draw/Scripts/ScreenShotPainter.cs
@@ -0,0 +1,1227 @@
+锘縰sing QFramework;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Net;
+using System.Security.Cryptography;
+using UnityEditor.Rendering;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.EventSystems;
+using UnityEngine.Rendering;
+using UnityEngine.UI;
+using static UnityEditor.Progress;
+
+[RequireComponent(typeof(Camera))]
+public class ScreenShotPainter : MonoBehaviour
+{
+ public class LineSegment
+ {
+ public RenderTexture Texture { get; set; }
+ public Color Color { get; set; }
+ public float Width { get; set; }
+ public bool IsEraser { get; set; }
+
+ public LineSegment(Color color, float width, bool isEraser)
+ {
+ Texture = RenderTexture.GetTemporary(Screen.width, Screen.height, 24);
+ Color = color;
+ Width = width;
+ IsEraser = isEraser;
+ }
+ }
+
+
+ public static ScreenShotPainter instance;
+
+ #region private numbers
+
+ //[SerializeField]
+ private string _captureSavePath;
+
+ //private Canvas _paintCanvas;
+
+ //[SerializeField]
+ private Texture _defaultBrushRawImage;
+
+ ///
+ /// 娑傞甫鐨凴enderTexture鍥剧墖
+ ///
+ private RenderTexture _currentRenderTexture;
+ ///
+ /// 娑傞甫鐨凴enderTexture鍥剧墖
+ ///
+ //private RenderTexture _historyRenderTexture;
+ ///
+ /// 鎴浘鐏板寲鑳屾櫙鍥
+ ///
+ //[SerializeField]
+ private RawImage _bgRawImage;
+
+ //缁樺浘shader&material
+ //[SerializeField]
+ private Shader _paintBrushShader;
+ private Material _paintBrushMat;
+
+ //娓呯悊renderTexture鐨剆hader&material
+ //[SerializeField]
+ private Shader _clearBrushShader;
+ private Material _clearBrushMat;
+ //[SerializeField]
+ private Shader _eraserBrushShader;
+ private Material _eraserBrushMat;
+ //绗斿埛鐨勯粯璁ら鑹
+ [SerializeField]
+ private Color _defaultColor = Color.black;
+
+ //娑傞甫鐨勭敾甯
+ [SerializeField]
+ private RawImage _paintCanvasImg;
+
+ ///
+ /// 绗斿埛鐨勫ぇ灏
+ ///
+ [SerializeField]
+ private float _brushSize = 300f;
+ ///
+ /// 姗$毊鎿︾殑澶у皬
+ ///
+ [SerializeField]
+ private float _eraserSize = 300f;
+ ///
+ /// 绗斿埛闂撮殧
+ ///
+ private float _brushLerpSize;
+ ///
+ /// 榛樿涓婁竴娆$偣鐨勪綅缃
+ ///
+ private Vector2 _lastPoint;
+
+ ///
+ /// 鎴浘妗嗛夊乏涓嬭鐐瑰潗鏍
+ ///
+ private Vector2 _leftDownConnerPoint;
+ ///
+ /// 鎴浘妗嗛夊彸涓婅鐐瑰潗鏍
+ ///
+ private Vector2 _rightUpConnerPoint;
+ ///
+ /// 鎴浘妗嗛夊乏涓婅鐐瑰潗鏍
+ ///
+ private Vector2 _leftUpConnerPoint;
+ ///
+ /// 鎴浘妗嗛夊彸涓嬭鐐瑰潗鏍
+ ///
+ private Vector2 _rightDownConnerPoint;
+
+ //灞忓箷鐨勫楂
+ private int _screenWidth;
+ private int _screenHeight;
+
+
+ #region 妗嗛夋埅鍥惧尯鍩
+ //妗嗛夋埅鍥捐捣濮嬬偣
+ private Vector2 _startPoint;
+ private Vector2 _endPoint;
+ //妗嗙殑棰滆壊
+ [SerializeField]
+ private Color _rectColor = Color.red;
+
+ private bool _haveCirmformRectStarPoint;
+
+ #endregion
+ ///
+ /// 缁勪欢寮鍏
+ ///
+ private bool _enabled;
+
+ private bool _eraserFlag;
+ private CaptureType _defaultCaptureType;
+ ///
+ /// 鏄惁宸茬粡閫変簡鍖哄煙
+ ///
+ private bool _haveRegion;
+
+ private bool _drawRegionRect;
+ ///
+ /// 鎴浘鏍囪浣
+ ///
+ private bool _captureFlag;
+ ///
+ /// 鏄惁瑕佹埅鍙朥I
+ ///
+ [SerializeField]
+ private bool _captureWithUI;
+
+ private Material _lineMaterial;
+
+
+ #region 涓浜涘閮ㄦ敞鍐屼簨浠
+ ///
+ /// 鐢诲畬鍖哄煙鍚庤鍋氱殑浜嬫儏锛堝叾瀹炲氨鏄鐞哢I闈㈡澘锛岀粰澶栭儴璋冪敤锛
+ ///
+ private FinishedRegionEvent _finishedRegionEvent = new FinishedRegionEvent();
+ ///
+ /// 鍙栨秷閫夋嫨鍖哄煙鍚庤鍋氱殑浜嬫儏锛堝叾瀹炲氨鏄鐞哢I闈㈡澘锛岀粰澶栭儴璋冪敤锛
+ ///
+ private CannelRegionEvent _cannelRegionEvent = new CannelRegionEvent();
+
+ private FinishedCaptureEvent _finishedCapture = new FinishedCaptureEvent();
+
+ private EscapeCaptureEvent _escapeCaptureEvent = new EscapeCaptureEvent();
+
+ private EnterCaptureModeEvent _enterCaptureModeEvent = new EnterCaptureModeEvent();
+
+ private EraserModeUpdateEvent _eraserModeUpdateEvent = new EraserModeUpdateEvent();
+ #endregion
+ #endregion
+
+
+
+
+ #region public properties
+
+
+
+
+ public FinishedRegionEvent FinishedRegionEvent
+ {
+ get { return _finishedRegionEvent; }
+ }
+
+ public CannelRegionEvent CannelRegionEvent
+ {
+ get { return _cannelRegionEvent; }
+ }
+
+ public FinishedCaptureEvent FinishedCapture
+ {
+ get { return _finishedCapture; }
+ }
+
+ public EscapeCaptureEvent EscapeCaptureEvent
+ {
+ get { return _escapeCaptureEvent; }
+ }
+ #endregion
+
+
+ private Stack _lineStack = new Stack();
+ private LineSegment _currentLine;
+
+
+ public enum Status
+ {
+ Pen,
+ Eraser,
+ Line,
+ Rect,
+ Circle,
+ }
+ public EnterCaptureModeEvent EnterCaptureModeEvent
+ {
+ get { return _enterCaptureModeEvent; }
+ }
+
+ public EraserModeUpdateEvent EraserModeUpdateEvent
+ {
+ get { return _eraserModeUpdateEvent; }
+ }
+ #region life circle
+
+ bool isInited = false;
+
+ Status status = Status.Pen;
+
+
+ private CommandBuffer _commandBuffer;
+
+
+ private float _lastPaintTime;
+ private float _paintInterval = 0.02f; // 姣0.02绉掔粯鍒朵竴娆
+
+ Image circleImg;
+ Image rectImg;
+ void Awake()
+ {
+ instance = this;
+ }
+
+ public void Init(RawImage drawImg, RawImage bgRawImg, Image circleImg, Image rectImg)
+ {
+ if (isInited == false)
+ {
+ isInited = true;
+ this.circleImg = circleImg;
+ this.rectImg = rectImg;
+
+ _commandBuffer = new CommandBuffer();
+ _commandBuffer.name = "PaintCommandBuffer";
+
+
+ _bgRawImage = bgRawImg;
+ _paintCanvasImg = drawImg;
+
+ _captureWithUI = true;
+ _captureSavePath = Application.dataPath;
+ _defaultCaptureType = CaptureType.FreeRegion;
+
+ //_paintCanvasImg = GameObject.FindObjectOfType