VirtualFramework/Assets/Scripts/UI/UIRightMenu.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:03b064a0-af2a-4b34-88d6-78e0cb1a65b9
public partial class UIRightMenu
{
public const string Name = "UIRightMenu";
[SerializeField]
public UnityEngine.UI.Image MenuContent;
[SerializeField]
public UnityEngine.UI.Button BtnPrefab;
private UIRightMenuData mPrivateData = null;
protected override void ClearUIComponents()
{
MenuContent = null;
BtnPrefab = null;
mData = null;
}
public UIRightMenuData Data
{
get
{
return mData;
}
}
UIRightMenuData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIRightMenuData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}