VirtualFramework/Assets/Scripts/UIGuidTip/UIImageSelectMap_JiHe.Designer.cs

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2025-06-18 19:22:16 +08:00
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:e105577a-1a00-4455-bd9b-8514a767a42f
public partial class UIImageSelectMap_JiHe
{
public const string Name = "UIImageSelectMap_JiHe";
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
public UnityEngine.UI.Image LeftItem;
[SerializeField]
public UnityEngine.UI.Image RightItem;
[SerializeField]
public UnityEngine.UI.Image Frame;
[SerializeField]
public RectTransform RightRowItem;
private UIImageSelectMap_JiHeData mPrivateData = null;
protected override void ClearUIComponents()
{
LeftContent = null;
RightContent = null;
LeftItem = null;
RightItem = null;
Frame = null;
//Name = null;
RightRowItem = null;
mData = null;
}
public UIImageSelectMap_JiHeData Data
{
get
{
return mData;
}
}
UIImageSelectMap_JiHeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}