using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework.Example { // Generate Id:e105577a-1a00-4455-bd9b-8514a767a42f public partial class UIImageSelectMap_JiHe { public const string Name = "UIImageSelectMap_JiHe"; [SerializeField] public RectTransform LeftContent; [SerializeField] public RectTransform RightContent; [SerializeField] public UnityEngine.UI.Image LeftItem; [SerializeField] public UnityEngine.UI.Image RightItem; [SerializeField] public UnityEngine.UI.Image Frame; [SerializeField] public RectTransform RightRowItem; private UIImageSelectMap_JiHeData mPrivateData = null; protected override void ClearUIComponents() { LeftContent = null; RightContent = null; LeftItem = null; RightItem = null; Frame = null; //Name = null; RightRowItem = null; mData = null; } public UIImageSelectMap_JiHeData Data { get { return mData; } } UIImageSelectMap_JiHeData mData { get { return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData()); } set { mUIData = value; mPrivateData = value; } } } }