2025-01-16 18:48:37 +08:00
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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2025-05-29 10:36:58 +08:00
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using DG.Tweening;
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2024-12-30 10:29:48 +08:00
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using System.Collections.Generic;
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2025-05-29 10:36:58 +08:00
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using System;
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2024-12-14 18:27:59 +08:00
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using UnityEngine;
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2025-05-29 10:36:58 +08:00
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using QFramework;
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2024-12-14 18:27:59 +08:00
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namespace QFramework
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{
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2025-05-29 10:36:58 +08:00
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internal class AnimationAction : IAction
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{
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public System.Action OnFinished
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{
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get; set;
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}
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2024-12-14 18:27:59 +08:00
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private AnimationAction()
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{
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}
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2025-05-29 10:36:58 +08:00
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private static readonly SimpleObjectPool<AnimationAction> mPool =
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new SimpleObjectPool<AnimationAction>(() => new AnimationAction(), null, 10);
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string path;
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string animName;
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Animation anim;
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string frame;
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string speed;
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string deviceName;
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float totalTime;
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GameObject obj;
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public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
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retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
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retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
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retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : "";
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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public ulong ActionID
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{
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get; set;
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}
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public ActionStatus Status
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{
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get; set;
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}
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TweenerCore<float, float, FloatOptions> animDot;
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public void OnStart()
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{
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if (string.IsNullOrEmpty(deviceName))
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{
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obj = Utility.FindObj(path);
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}
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else
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{
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obj = DeviceController.Instance.GetDeviceObj(deviceName);
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}
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if (obj != null)
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{
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if (obj.activeSelf == false)
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{
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Debug.LogError(obj.name + "<22><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
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this.Finish();
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2025-01-02 14:19:47 +08:00
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}
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else
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{
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try
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{
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anim = obj.GetComponent<Animation>();
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim.Play(animName);
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anim[animName].speed = 0;
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anim.Sample();
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this.Finish();
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}
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else
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{
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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float.TryParse(speed, out curSpeed);
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}
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if (curSpeed < 0)
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{
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anim.Play(animName);
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anim[animName].normalizedTime = 1; // <20>Ӷ<EFBFBD><D3B6><EFBFBD>ĩβ<C4A9><CEB2>ʼ
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// <20><><EFBFBD>㵹<EFBFBD><E3B5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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float duration = anim[animName].length / Math.Abs(curSpeed);
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animDot = DOTween.To(
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() => anim[animName].normalizedTime,
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v => anim[animName].normalizedTime = v,
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0, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ
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duration
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);
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2025-01-22 10:59:25 +08:00
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animDot.onComplete = () =>
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{
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anim.Stop();
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this.Finish(); // <20>ؼ<EFBFBD><D8BC>ģ<DEB8><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>
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};
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totalTime = duration; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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2025-01-22 10:59:25 +08:00
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}
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else
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{
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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totalTime = Math.Abs(anim[animName].length / curSpeed);
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// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (anim[animName].wrapMode == WrapMode.Loop)
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{
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// ʾ<><CABE><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>10<31><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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totalTime = 10f;
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}
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2025-01-09 15:52:57 +08:00
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}
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2025-01-22 10:59:25 +08:00
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}
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2024-12-31 13:16:06 +08:00
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}
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catch (Exception)
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{
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anim = obj.GetComponent<Animation>();
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Debug.LogError($"{path} <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD> {animName} <20><><EFBFBD><EFBFBD>");
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this.Finish();
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}
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}
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}
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else
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{
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Debug.LogError("δ<>ҵ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD>" + path);
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this.Finish();
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}
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}
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2024-12-31 13:16:06 +08:00
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2025-05-29 10:36:58 +08:00
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public void OnExecute(float dt)
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{
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//if (Status != ActionStatus.NotStart) return;
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totalTime -= dt;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD>
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if (anim != null && animDot != null && !animDot.IsPlaying())
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{
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this.Finish();
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return;
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}
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if (anim != null)
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{
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// <20><>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
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if (anim[animName].wrapMode != WrapMode.Loop)
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{
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if (!anim.isPlaying || totalTime <= 0)
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{
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this.Finish();
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}
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}
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// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>жϣ<D0B6><CFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䣩
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else
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{
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if (totalTime <= 0)
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{
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anim.Stop(animName);
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this.Finish();
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}
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}
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}
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else
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{
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this.Finish();
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}
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}
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public void OnFinish()
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{
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// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AnimActionfinish");
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OnFinished?.Invoke(); // <20><><EFBFBD><EFBFBD><EFBFBD>ⲿ<EFBFBD>ص<EFBFBD>
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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public bool Paused
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{
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get; set;
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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if (obj != null && anim != null)
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{
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anim.Stop();
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}
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animDot?.Kill();
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OnFinished = null;
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Deinited = true;
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obj = null;
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mPool.Recycle(this);
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}
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}
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public bool Deinited
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{
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get; set;
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}
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}
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}
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