物体未显示时直接finish
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@ -65,55 +65,61 @@ namespace QFramework
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if (obj.activeSelf == false)
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{
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Debug.LogError(obj.name + "当前是隐藏状态");
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this.Finish();
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}
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try
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else
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{
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anim = obj.GetComponent<Animation>();
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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try
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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this.Finish();
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}
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else
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{
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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float.TryParse(speed, out curSpeed);
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}
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anim = obj.GetComponent<Animation>();
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if (curSpeed < 0)
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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anim[animName].normalizedTime = 1;
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animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed));
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animDot.onComplete = () =>
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{
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anim.Stop();
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};
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this.Finish();
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}
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else
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{
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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if (anim[animName].wrapMode == WrapMode.Loop)
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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this.Finish();
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float.TryParse(speed, out curSpeed);
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}
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if (curSpeed < 0)
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{
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anim.Play(animName);
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anim[animName].normalizedTime = 1;
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animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed));
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animDot.onComplete = () =>
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{
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anim.Stop();
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};
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}
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else
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{
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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if (anim[animName].wrapMode == WrapMode.Loop)
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{
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this.Finish();
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}
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}
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totalTime = Math.Abs(anim[animName].length / curSpeed);
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}
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totalTime = Math.Abs(anim[animName].length / curSpeed);
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}
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catch (Exception)
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{
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anim = obj.GetComponent<Animation>();
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Debug.LogError($"{path} ²¥·Å¶¯» {animName} ³ö´í");
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}
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}
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catch (Exception)
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{
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Debug.LogError($"{path} ²¥·Å¶¯» {animName} ³ö´í");
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}
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}
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else
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