VirtualFramework/Assets/Scripts/Editor/OpeanCustomScene.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class OpeanCustomScene : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Initialize()
{
Scene scene = SceneManager.GetActiveScene();
if (!scene.name.Equals("Main"))
{
SceneManager.LoadScene("Main");
}
}
}