using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class OpeanCustomScene : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void Initialize() { Scene scene = SceneManager.GetActiveScene(); if (!scene.name.Equals("Main")) { SceneManager.LoadScene("Main"); } } }