VirtualFramework/Assets/Scripts/UI/DragPanel/DragPanel.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:7b2dbab3-71e0-4cc0-a25a-ae80883a3121
public partial class DragPanel
{
public const string Name = "DragPanel";
[SerializeField]
public GameObject Content;
[SerializeField]
public UnityEngine.UI.Button ItemPrefab;
private DragPanelData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
ItemPrefab = null;
mData = null;
}
public DragPanelData Data
{
get
{
return mData;
}
}
DragPanelData mData
{
get
{
return mPrivateData ?? (mPrivateData = new DragPanelData());
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}
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set
{
mUIData = value;
mPrivateData = value;
}
}
}
}