VirtualFramework/Assets/Scripts/UI/UIImageSelectMap_JiHe/UIImageSelectMap_JiHe.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
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// Generate Id:3ac2388d-8123-48e8-878d-47de0e19e577
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public partial class UIImageSelectMap_JiHe
{
public const string Name = "UIImageSelectMap_JiHe";
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[SerializeField]
public GameObject Frame1;
[SerializeField]
public GameObject Frame2;
[SerializeField]
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public GameObject Kuang1;
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[SerializeField]
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public GameObject Kuang2;
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[SerializeField]
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public GameObject LeftItem;
[SerializeField]
public GameObject LeftContent;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
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private UIImageSelectMap_JiHeData mPrivateData = null;
protected override void ClearUIComponents()
{
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Frame1 = null;
Frame2 = null;
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Kuang1 = null;
Kuang2 = null;
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LeftItem = null;
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CloseBtn = null;
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mData = null;
}
public UIImageSelectMap_JiHeData Data
{
get
{
return mData;
}
}
UIImageSelectMap_JiHeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}