2025-02-12 08:43:33 +08:00

26 lines
909 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXK.Framework;
/*******************************************************************************
*Create By CG
*Function ¹¤¾ßÃæ°å¿ØÖÆ
*******************************************************************************/
namespace ZXK.BYSS
{
public class ToolsPanel : UIBase
{
public void Init(string[] tools)
{
Transform toolItemParent = GetWedage("Content_N").transform;
ToolItemPrefab toolItemPrefab = toolItemParent.GetComponentInChildren<ToolItemPrefab>(true);
for (int i = 0; i < tools.Length; i++)
{
GameObject toolitem = Instantiate(toolItemPrefab.gameObject, toolItemParent);
toolitem.GetComponent<ToolItemPrefab>().Init(tools[i]);
toolitem.SetActive(true);
}
}
}
}