26 lines
909 B
C#
26 lines
909 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ZXK.Framework;
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/*******************************************************************************
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*Create By CG
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*Function <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*******************************************************************************/
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namespace ZXK.BYSS
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{
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public class ToolsPanel : UIBase
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{
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public void Init(string[] tools)
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{
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Transform toolItemParent = GetWedage("Content_N").transform;
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ToolItemPrefab toolItemPrefab = toolItemParent.GetComponentInChildren<ToolItemPrefab>(true);
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for (int i = 0; i < tools.Length; i++)
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{
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GameObject toolitem = Instantiate(toolItemPrefab.gameObject, toolItemParent);
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toolitem.GetComponent<ToolItemPrefab>().Init(tools[i]);
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toolitem.SetActive(true);
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}
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}
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}
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}
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