2025-09-19 17:28:05 +08:00

21 lines
567 B
C#

using FSM;
using ZXKFramework;
namespace YiLiao.JingMaiLiuZhiZhen
{
public class JieGuoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
GameManager.Instance.timeCounterManager.StopTimeCounter();
GameManager.Instance.uiManager.ShowUI<ChengJiPanel>();
}
public override void OnStateExit()
{
base.OnStateExit();
GameManager.Instance.uiManager.CloseUI<ChengJiPanel>();
fsm.nextState = false;
}
}
}