78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using FSM;
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using System;
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using System.Buffers;
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using ZXKFramework;
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namespace YiLiao.JingMaiLiuZhiZhen
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{
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public class JianChaPingQianState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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fsm.ShowCamera("JianChaPingQianState_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.Light_EnableInteraction("氯化钠注射液");
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fsm.ShowArrow("点击氯化钠注射液", "氯化钠注射液");
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fsm.ShowTipBtn(() => {
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fsm.Light_EnableInteraction("氯化钠注射液", true);
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fsm.ShowArrow("点击氯化钠注射液", "氯化钠注射液",0,0,5,true);
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},2);
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fsm.InteractionDown("氯化钠注射液", args => {
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fsm.HideTipBtn();
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fsm.AddScore(1, 1);
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fsm.InteractionDown("氯化钠注射液",null);
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fsm.HideArrow();
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fsm.Unlight_DisableInteraction("氯化钠注射液");
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fsm.PlayClip("检查瓶签", () => {
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fsm.ShowTip(1);
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fsm.PlayBgm(1);
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fsm.ShowCamera("JianChaPingQianState_Camera2");
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fsm.ShowSpeakPanel(new UnityEngine.Vector3(638, 23),
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"药名:0.9%氯化钠注射液;浓度:0.9%;剂量:100ml;有效期至2038年06月30日。",
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"有效期至2038年06月30日", 1, 0, SpeakAction);
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});
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});
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}
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private void SpeakAction(int args1, string arg2)
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{
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if (args1 == 1)
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{
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if(fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(2, 2);
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}
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(1, 2);
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}
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}
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else if (args1 == 0)
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{
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fsm.AddScore(0, 2);
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}
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else
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{
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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}
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fsm.PlayClip("检查瓶签2", () => {
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fsm.nextState = true;
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.PlayClip("检查瓶签Reset");
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fsm.nextState = false;
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}
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}
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}
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