66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using FSM;
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using System.Buffers;
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using UnityEngine;
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using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class JieShiState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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this.Log("进入解释状态");
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fsm.ShowCamera("JieShi_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.Show("男护士文字位置");
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fsm.ShowSpeakPanel(new Vector3(715f, 45f),
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"先生,您好。一会需要给您的宠物实施导尿术,最主要目的是建立一个将尿液排出的通道,解除它膀胱过度膨胀的危险。我们已经给您的宠物进行了深度镇静和镇痛,您别太担心。我们会尽量轻一点",
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"导尿术", 2, 1, SpeakAction);
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}
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private void SpeakAction(int arg1, string arg2)
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{
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switch (arg1)
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{
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case 0:
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fsm.AddScore(0, 0);
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break;
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case 1:
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(5, 0);
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(1, 0);
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}
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break;
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case 2:
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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break;
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default:
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break;
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}
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fsm.PlayClip("JieShi_TimeLine", () =>
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{
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Game.Instance.sound.StopBGM();
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fsm.PlayClip("好的_TimeLine", () =>
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{
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fsm.Hide("男护士文字位置");
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fsm.nextState = true;
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});
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});
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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fsm.Hide("男护士文字位置");
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fsm.nextState = false;
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}
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}
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}
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