using FSM; using System.Buffers; using UnityEngine; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class JieShiState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入解释状态"); fsm.ShowCamera("JieShi_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Show("男护士文字位置"); fsm.ShowSpeakPanel(new Vector3(715f, 45f), "先生,您好。一会需要给您的宠物实施导尿术,最主要目的是建立一个将尿液排出的通道,解除它膀胱过度膨胀的危险。我们已经给您的宠物进行了深度镇静和镇痛,您别太担心。我们会尽量轻一点", "导尿术", 2, 1, SpeakAction); } private void SpeakAction(int arg1, string arg2) { switch (arg1) { case 0: fsm.AddScore(0, 0); break; case 1: if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(5, 0); } if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.AddScore(1, 0); } break; case 2: Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); break; default: break; } fsm.PlayClip("JieShi_TimeLine", () => { Game.Instance.sound.StopBGM(); fsm.PlayClip("好的_TimeLine", () => { fsm.Hide("男护士文字位置"); fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.Hide("男护士文字位置"); fsm.nextState = false; } } }