19 lines
481 B
C#

#define Graph_And_Chart_PRO
using UnityEngine;
using System.Collections;
using ChartAndGraph;
public class BarChartFeed : MonoBehaviour {
void Start () {
BarChart barChart = GetComponent<BarChart>();
if (barChart != null)
{
barChart.DataSource.SetValue("Player 1", "Value 1", Random.value * 20);
barChart.DataSource.SlideValue("Player 2", "Value 1", Random.value * 20, 40f);
}
}
private void Update()
{
}
}