#define Graph_And_Chart_PRO using UnityEngine; using System.Collections; using ChartAndGraph; public class BarChartFeed : MonoBehaviour { void Start () { BarChart barChart = GetComponent(); if (barChart != null) { barChart.DataSource.SetValue("Player 1", "Value 1", Random.value * 20); barChart.DataSource.SlideValue("Player 2", "Value 1", Random.value * 20, 40f); } } private void Update() { } }