30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
#define Graph_And_Chart_PRO
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using UnityEngine;
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using System.Collections;
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using ChartAndGraph;
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using System;
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public class SimpleGraphDemo : MonoBehaviour
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{
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public GraphChart Graph;
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public int TotalPoints = 10;
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void Start () {
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if (Graph == null) // the ChartGraph info is obtained via the inspector
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return;
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DateTime x = DateTime.Now.AddDays(TotalPoints); // x is marked as a date
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Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
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Graph.DataSource.ClearCategory("Achivments Per Day"); // clear the "test" category. this category is defined using the GraphChart inspector
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for (int i=0; i< TotalPoints; i++) //add random points to the graph
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{
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Graph.DataSource.AddPointToCategory("Achivments Per Day", x, UnityEngine.Random.value*30f); // each time we call AddPointToCategory
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x += TimeSpan.FromDays(1);
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}
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Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
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}
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void Update () {
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}
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}
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