#define Graph_And_Chart_PRO using UnityEngine; using System.Collections; using ChartAndGraph; using System; public class SimpleGraphDemo : MonoBehaviour { public GraphChart Graph; public int TotalPoints = 10; void Start () { if (Graph == null) // the ChartGraph info is obtained via the inspector return; DateTime x = DateTime.Now.AddDays(TotalPoints); // x is marked as a date Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change Graph.DataSource.ClearCategory("Achivments Per Day"); // clear the "test" category. this category is defined using the GraphChart inspector for (int i=0; i< TotalPoints; i++) //add random points to the graph { Graph.DataSource.AddPointToCategory("Achivments Per Day", x, UnityEngine.Random.value*30f); // each time we call AddPointToCategory x += TimeSpan.FromDays(1); } Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself } void Update () { } }