20 lines
419 B
C#

using UnityEngine;
using ZXKFramework;
public class MouseDownUpObj : MonoBehaviour
{
private void OnMouseDown()
{
if (TryGetComponent(out PC_DownUpEvent downEvent))
{
downEvent.down?.Invoke(gameObject);
}
}
private void OnMouseUp()
{
if (TryGetComponent(out PC_DownUpEvent upEvent))
{
upEvent.up?.Invoke(gameObject);
}
}
}