using UnityEngine; using ZXKFramework; public class MouseDownUpObj : MonoBehaviour { private void OnMouseDown() { if (TryGetComponent(out PC_DownUpEvent downEvent)) { downEvent.down?.Invoke(gameObject); } } private void OnMouseUp() { if (TryGetComponent(out PC_DownUpEvent upEvent)) { upEvent.up?.Invoke(gameObject); } } }