25 lines
678 B
C#

using FSM;
namespace DongWuYiXue.DaoNiaoShu
{
public class JieGuoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("½øÈë½á¹û״̬");
GameManager.Instance.timeCounterManager.StopTimeCounter();
GameManager.Instance.uiManager.ShowUI<ChengJiPanel>();
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
GameManager.Instance.uiManager.CloseUI<ChengJiPanel>();
fsm.nextState = false;
}
}
}