using FSM; namespace DongWuYiXue.DaoNiaoShu { public class JieGuoState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("½øÈë½á¹û״̬"); GameManager.Instance.timeCounterManager.StopTimeCounter(); GameManager.Instance.uiManager.ShowUI(); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); GameManager.Instance.uiManager.CloseUI(); fsm.nextState = false; } } }