66 lines
2.7 KiB
C#

#define Graph_And_Chart_PRO
#if PLAYMAKER
using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[Title("Bar Category")]
[ActionCategory("Graph and Chart - Advanced")]
[Tooltip("Adds or updates a category in a bar chart. If the category already exist , it's settings will be updated. Otherwise it will be created with the settings")]
public class AddBarCategoryAction : FsmStateAction
{
[Tooltip("The chart object to perform the operation on")]
public FsmOwnerDefault ChartObject;
[Tooltip("The Name of the new category. A chart object cannot have duplicate category names")]
public FsmString CategoryName;
[Tooltip("The material used for the category , make sure to use only canvas material for canvas charts ")]
public FsmMaterial Material;
[Tooltip("The color of a bar on a mouse hover for this category")]
public FsmColor HoverColor;
[Tooltip("The color of a bar on a mouse click for this category")]
public FsmColor ClickColor;
public override void Reset()
{
CategoryName = "";
Material = null;
HoverColor = Color.white;
ClickColor = Color.white;
}
public override string ErrorCheck()
{
GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
if (ChartObject == null || checkObject == null)
return "Chart object cannot be null";
if (checkObject.GetComponent<BarChart>() == null)
return "Object must be a either a CanvasBarChart chart or a WorldSpaceBarChart chart";
if (CategoryName.Value == "" || CategoryName.Value == null)
return "Category name cannot be null or empty";
if (Material.Value == null)
return "Material cannot be null";
return null;
}
public override void OnEnter()
{
string check = ErrorCheck();
if (check != null)
{
Debug.LogError(check);
return;
}
GameObject chart = Fsm.GetOwnerDefaultTarget(ChartObject);
var bar = chart.GetComponent<BarChart>();
if(bar.DataSource.HasCategory(CategoryName.Value))
bar.DataSource.SetMaterial(CategoryName.Value, new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value));
else
bar.DataSource.AddCategory(CategoryName.Value, new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value));
Finish();
}
}
}
#endif