66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
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#define Graph_And_Chart_PRO
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#if PLAYMAKER
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using ChartAndGraph;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[Title("Bar Category")]
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[ActionCategory("Graph and Chart - Advanced")]
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[Tooltip("Adds or updates a category in a bar chart. If the category already exist , it's settings will be updated. Otherwise it will be created with the settings")]
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public class AddBarCategoryAction : FsmStateAction
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{
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[Tooltip("The chart object to perform the operation on")]
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public FsmOwnerDefault ChartObject;
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[Tooltip("The Name of the new category. A chart object cannot have duplicate category names")]
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public FsmString CategoryName;
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[Tooltip("The material used for the category , make sure to use only canvas material for canvas charts ")]
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public FsmMaterial Material;
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[Tooltip("The color of a bar on a mouse hover for this category")]
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public FsmColor HoverColor;
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[Tooltip("The color of a bar on a mouse click for this category")]
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public FsmColor ClickColor;
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public override void Reset()
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{
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CategoryName = "";
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Material = null;
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HoverColor = Color.white;
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ClickColor = Color.white;
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}
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public override string ErrorCheck()
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{
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GameObject checkObject = Fsm.GetOwnerDefaultTarget(ChartObject);
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if (ChartObject == null || checkObject == null)
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return "Chart object cannot be null";
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if (checkObject.GetComponent<BarChart>() == null)
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return "Object must be a either a CanvasBarChart chart or a WorldSpaceBarChart chart";
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if (CategoryName.Value == "" || CategoryName.Value == null)
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return "Category name cannot be null or empty";
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if (Material.Value == null)
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return "Material cannot be null";
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return null;
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}
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public override void OnEnter()
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{
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string check = ErrorCheck();
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if (check != null)
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{
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Debug.LogError(check);
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return;
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}
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GameObject chart = Fsm.GetOwnerDefaultTarget(ChartObject);
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var bar = chart.GetComponent<BarChart>();
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if(bar.DataSource.HasCategory(CategoryName.Value))
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bar.DataSource.SetMaterial(CategoryName.Value, new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value));
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else
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bar.DataSource.AddCategory(CategoryName.Value, new ChartDynamicMaterial(Material.Value, HoverColor.Value, ClickColor.Value));
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Finish();
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}
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}
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}
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#endif
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