2025-09-25 11:30:06 +08:00

91 lines
3.0 KiB
C#

using System;
using UnityEngine.UI;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class DragQuestionPanel : UIBase
{
public override string GroupName => "DragQuestionPanel";
public override string Name => "DragQuestionPanel";
public Action nextAction;
public Action<bool> subAction;
DragManager[] drags;
Button nextBtn;
Button subBtn;
Button resetBtn;
int id;
string stepName;
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
drags = GetComponentsInChildren<DragManager>(true);
nextBtn = transform.FindFirst<Button>("Next");
nextBtn.onClick.AddListener(Next);
subBtn = transform.FindFirst<Button>("Submit");
subBtn.onClick.AddListener(Submit);
resetBtn = transform.FindFirst<Button>("Reset");
resetBtn.onClick.AddListener(Reset);
}
private void Submit()
{
Game.Instance.sound.StopBGM();
if (drags[id].CheckAllDrag())
{
subAction?.Invoke(true);
nextBtn.gameObject.SetActive(true);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
}
else
{
nextBtn.gameObject.SetActive(true);
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = false });
if (MVC.GetModel<Main.GameModel>().modeType == ModeType.ShiXun)
{
ChatUI.Instance.SendAI(stepName + ",用户的答案为" + drags[id].GetYourAnswer() + ",请对用户的答案做解析,并介绍本步骤的答案和意义,字数控制在120字内。", null);
}
else
{
subAction?.Invoke(false);
}
}
drags[id].DisPlayResult();
subBtn.interactable = false;
resetBtn.interactable = false;
}
private void Next()
{
ChatUI.Instance.CloseChatTxt();
SetActive(false);
subBtn.interactable = true;
resetBtn.interactable = true;
nextBtn.gameObject.SetActive(false);
nextAction?.Invoke();
}
private void Reset()
{
drags[id].Init();
}
public void ShowDragQuestion(int id, string stepName)
{
SetActive(true);
this.stepName = stepName;
subBtn.interactable = true;
resetBtn.interactable = true;
nextBtn.gameObject.SetActive(false);
this.id = id;
for (int i = 0; i < drags.Length; i++)
{
if (i == id)
{
drags[i].gameObject.SetActive(true);
drags[i].Init();
}
else
{
drags[i].gameObject.SetActive(false);
}
}
}
}
}