33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
#define Graph_And_Chart_PRO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace ChartAndGraph
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{
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[CustomPropertyDrawer(typeof(AutoFloat))]
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class AutoFloatInspector : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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label = EditorGUI.BeginProperty(position, label, property);
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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SerializedProperty auto = property.FindPropertyRelative("Automatic");
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SerializedProperty val = property.FindPropertyRelative("Value");
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int indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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bool res = EditorGUI.ToggleLeft(position,"Auto",auto.boolValue);
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EditorGUI.indentLevel = indent;
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EditorGUI.indentLevel++;
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if (auto.boolValue == false && EditorGUI.showMixedValue == false)
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val.floatValue = EditorGUILayout.FloatField("Value",val.floatValue);
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auto.boolValue = res;
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EditorGUI.indentLevel--;
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EditorGUI.EndProperty();
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}
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}
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}
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