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2025-09-08 14:51:28 +08:00
#define Graph_And_Chart_PRO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace ChartAndGraph
{
[CustomPropertyDrawer(typeof(AutoFloat))]
class AutoFloatInspector : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
label = EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
SerializedProperty auto = property.FindPropertyRelative("Automatic");
SerializedProperty val = property.FindPropertyRelative("Value");
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
bool res = EditorGUI.ToggleLeft(position,"Auto",auto.boolValue);
EditorGUI.indentLevel = indent;
EditorGUI.indentLevel++;
if (auto.boolValue == false && EditorGUI.showMixedValue == false)
val.floatValue = EditorGUILayout.FloatField("Value",val.floatValue);
auto.boolValue = res;
EditorGUI.indentLevel--;
EditorGUI.EndProperty();
}
}
}