69 lines
2.0 KiB
C#
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using FSM;
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using System.Buffers;
using UnityEngine;
using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
{
public class CaoZuoHouZhuFuState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.Show("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.ShowSpeakPanel(new Vector3(730f, 85f),
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><C3A1>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һͨ<D2BA><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD><CBA3><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ҵ<EFBFBD><D2B5>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><C8BB><EFBFBD>ٶ<EFBFBD><D9B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2, 1, SpeakAction);
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}
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private void SpeakAction(int arg1, string arg2)
{
switch (arg1)
{
case 0:
fsm.AddScore(0, 0);
break;
case 1:
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 0);
}
if (fsm.main_gameModel.modeType == ModeType.KaoHe)
{
fsm.AddScore(1, 0);
}
break;
case 2:
Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
break;
default:
break;
}
fsm.PlayClip("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_TimeLine", () =>
{
Game.Instance.sound.StopBGM();
fsm.PlayClip("<22>õ<EFBFBD>_TimeLine", () =>
{
fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = true;
});
});
}
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public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
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fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
fsm.nextState = false;
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}
}
}