2025-09-09 15:06:44 +08:00
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using FSM;
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2025-09-13 16:38:19 +08:00
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using System.Buffers;
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using UnityEngine;
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using ZXKFramework;
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2025-09-09 15:06:44 +08:00
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class CaoZuoHouZhuFuState : FsmState<FSMManager>
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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2025-09-13 16:38:19 +08:00
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
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fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_Camera");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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fsm.Show("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.ShowSpeakPanel(new Vector3(730f, 85f),
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"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD><C3A1>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һͨ<D2BA><CDA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD><CBA3><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>ҵ<EFBFBD><D2B5>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD>Ȼ<EFBFBD><C8BB><EFBFBD>ٶ<EFBFBD><D9B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 2, 1, SpeakAction);
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2025-09-09 15:06:44 +08:00
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}
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2025-09-13 16:38:19 +08:00
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private void SpeakAction(int arg1, string arg2)
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{
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switch (arg1)
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{
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case 0:
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fsm.AddScore(0, 0);
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break;
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case 1:
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(5, 0);
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(1, 0);
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}
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break;
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case 2:
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Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true });
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break;
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default:
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break;
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}
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fsm.PlayClip("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_TimeLine", () =>
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{
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Game.Instance.sound.StopBGM();
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fsm.PlayClip("<22>õ<EFBFBD>_TimeLine", () =>
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{
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fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.nextState = true;
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});
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});
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}
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2025-09-09 15:06:44 +08:00
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public override void OnStateStay()
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{
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base.OnStateStay();
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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2025-09-13 16:38:19 +08:00
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fsm.Hide("<22>л<EFBFBD>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>");
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fsm.nextState = false;
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2025-09-09 15:06:44 +08:00
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}
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}
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}
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