using FSM; using System.Buffers; using UnityEngine; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class CaoZuoHouZhuFuState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入操作后嘱咐状态"); fsm.ShowCamera("操作后嘱咐_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.Show("男护士文字位置"); fsm.ShowSpeakPanel(new Vector3(730f, 85f), "先生,您好。已经将患宠膀胱内潴留的尿液通过导尿管已经引流出来了,下一步需要查找导致急性尿潴留的病因,然后再对因治疗", "急性尿潴留", 2, 1, SpeakAction); } private void SpeakAction(int arg1, string arg2) { switch (arg1) { case 0: fsm.AddScore(0, 0); break; case 1: if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(5, 0); } if (fsm.main_gameModel.modeType == ModeType.KaoHe) { fsm.AddScore(1, 0); } break; case 2: Game.Instance.eventManager.Raise(new PlayTrueOrFalseEvent() { isTrue = true }); break; default: break; } fsm.PlayClip("操作后嘱咐_TimeLine", () => { Game.Instance.sound.StopBGM(); fsm.PlayClip("好的_TimeLine", () => { fsm.Hide("男护士文字位置"); fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.Hide("男护士文字位置"); fsm.nextState = false; } } }