2025-09-09 15:06:44 +08:00
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using FSM;
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2025-09-10 19:05:05 +08:00
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using UnityEngine;
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using ZXKFramework;
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2025-09-09 15:06:44 +08:00
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namespace DongWuYiXue.DaoNiaoShu
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{
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public class QingJieNiaoDaoKouState : FsmState<FSMManager>
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{
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2025-09-10 19:05:05 +08:00
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Coroutine cor;
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2025-11-26 17:26:00 +08:00
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GameObject nieZi;
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MianQian_SenSor mianQian;
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XiaoDu_Collider xiaoDu;
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2025-09-09 15:06:44 +08:00
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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2025-09-10 19:05:05 +08:00
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
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2025-11-26 17:26:00 +08:00
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xiaoDu = GameManager.Instance.transform.parent.FindFirst<XiaoDu_Collider>("pasted__pasted__SM_MianQiu7");
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nieZi = GameManager.Instance.transform.parent.FindFirst("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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mianQian = GameManager.Instance.senSor.GetSensor<MianQian_SenSor>();
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2025-09-10 19:05:05 +08:00
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fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1_Camera");
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fsm.Light_EnableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.ShowArrow("<22><><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.ShowTip(0);
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fsm.PlayBgm(0);
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2025-09-15 16:33:25 +08:00
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fsm.ShowTipBtn(() =>
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{
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fsm.Light_EnableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true);
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fsm.ShowArrow("<22><><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", 0, 0, 5, true);
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}, 2);
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fsm.InteractionDown("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", c =>
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{
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fsm.HideTipBtn();
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2025-09-11 09:06:04 +08:00
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(4, 0);
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}
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2025-09-15 16:33:25 +08:00
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(3, 0);
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}
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fsm.HideArrow();
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fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2_Camera");
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fsm.Unlight_DisableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.ShowTip(1);
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fsm.PlayBgm(1);
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fsm.Show("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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//cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
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//{
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
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{
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fsm.AddScore(5, 1);
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}
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if (fsm.main_gameModel.modeType == ModeType.KaoHe)
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{
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fsm.AddScore(5, 1);
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}
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//fsm.nextState = true;
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//});
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});
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2025-09-09 15:06:44 +08:00
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}
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public override void OnStateStay()
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{
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base.OnStateStay();
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nieZi.transform.localEulerAngles = new Vector3(-mianQian.X, mianQian.Y, mianQian.Z);
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if (xiaoDu.colliderNum >= 4)
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{
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xiaoDu.ExitCollider();
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fsm.nextState = true;
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}
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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xiaoDu.ExitCollider();
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fsm.HideTipBtn();
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if (null != cor)
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{
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Game.Instance.IEnumeratorManager.Stop(cor);
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cor = null;
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}
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fsm.HideArrow();
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fsm.Hide("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.Unlight_DisableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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fsm.nextState = false;
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}
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}
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}
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