59 lines
1.8 KiB
C#
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using FSM;
using UnityEngine;
using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
{
public class QingJieNiaoDaoKouState : FsmState<FSMManager>
{
Coroutine cor;
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public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬");
fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1_Camera");
fsm.Light_EnableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
fsm.ShowArrow("<22><><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", "<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.InteractionDown("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", c =>
{
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(4, 0);
}
fsm.HideArrow();
fsm.ShowCamera("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2_Camera");
fsm.Unlight_DisableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
fsm.ShowTip(1);
fsm.PlayBgm(1);
fsm.Show("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
{
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(5, 1);
}
fsm.nextState = true;
});
});
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}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
if (null != cor)
{
Game.Instance.IEnumeratorManager.Stop(cor);
cor = null;
}
fsm.HideArrow();
fsm.Hide("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
fsm.Unlight_DisableInteraction("<22>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
fsm.nextState = false;
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}
}
}