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2025-09-08 14:51:28 +08:00
#define Graph_And_Chart_PRO
using UnityEngine;
namespace ChartAndGraph
{
class BubbleGraphFeed : MonoBehaviour
{
string[] items = new string[] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K" };
void Start()
{
GraphChartBase graph = GetComponent<GraphChartBase>();
if (graph != null)
{
// graph.DataSource.StartBatch();
graph.DataSource.ClearCategory("Player 1");
graph.DataSource.ClearCategory("Player 2");
for (int i = 0; i < 10; i++)
{
GraphData.AddPointToCategoryWithLabel(graph, "Player 1", Random.value * 10f, Random.value * 10f, Random.value * 3f, items[i], i.ToString());
// graph.DataSource.AddPointToCategory("Player 1", Random.value * 10f, Random.value * 10f, Random.value *3f);
// graph.DataSource.AddPointToCategory("Player 2", Random.value * 10f, Random.value * 10f, Random.value *3f);
}
// graph.DataSource.EndBatch();
}
}
}
}