#define Graph_And_Chart_PRO using UnityEngine; namespace ChartAndGraph { class BubbleGraphFeed : MonoBehaviour { string[] items = new string[] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K" }; void Start() { GraphChartBase graph = GetComponent(); if (graph != null) { // graph.DataSource.StartBatch(); graph.DataSource.ClearCategory("Player 1"); graph.DataSource.ClearCategory("Player 2"); for (int i = 0; i < 10; i++) { GraphData.AddPointToCategoryWithLabel(graph, "Player 1", Random.value * 10f, Random.value * 10f, Random.value * 3f, items[i], i.ToString()); // graph.DataSource.AddPointToCategory("Player 1", Random.value * 10f, Random.value * 10f, Random.value *3f); // graph.DataSource.AddPointToCategory("Player 2", Random.value * 10f, Random.value * 10f, Random.value *3f); } // graph.DataSource.EndBatch(); } } } }