DaoNiaoShu_Dog/Assets/SenSorSystem/ZhuSheQi_20SenSor.cs

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using DongWuYiXue.DaoNiaoShu;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 20mlע<6C><D7A2><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD>ű<EFBFBD>
/// </summary>
public class ZhuSheQi_20SenSor : Sensor
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>ֵ
/// </summary>
[HideInInspector]
public float progressValue;
[SerializeField]
Text txt;
[HideInInspector]
public bool isOpen;
private void Start()
{
//transform.parent.GetComponent<SensorManager>().SendFunction("+++");
GameManager.Instance.senSor.SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
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if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ20"))
{
//progressValue = 0;
return;
}
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lastTime = time;
//this.Error(datas);
progressValue = ((Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) - 1) / 9.0f;
//this.Error($"<22><>ǰ20mlע<6C><D7A2><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>Ϊ<EFBFBD><CEAA>{progressValue}");
}
float time;
float lastTime;
private void Update()
{
time += Time.deltaTime;
if (time - lastTime < 1.0f)
{
isOpen = true;
}
else
{
isOpen = false;
//progressValue = 0;
}
txt.text = $"20mlע<6C><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:{isOpen}<7D><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>:{progressValue}";
}
public override void Display(string datas)
{
base.Display(datas);
}
}