using DongWuYiXue.DaoNiaoShu;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 20ml注射器对接硬件脚本
///
public class ZhuSheQi_20SenSor : Sensor
{
///
/// 进度值
///
[HideInInspector]
public float progressValue;
[SerializeField]
Text txt;
[HideInInspector]
public bool isOpen;
private void Start()
{
//transform.parent.GetComponent().SendFunction("+++");
GameManager.Instance.senSor.SendFunction("+++");
}
public override void ReceiveData(string datas)
{
base.ReceiveData(datas);
if (!datas.Split('%')[0].Split("ID:")[1].Split(',')[0].Equals("ZSQ20"))
{
//progressValue = 0;
return;
}
lastTime = time;
//this.Error(datas);
progressValue = ((Convert.ToInt32(datas.Split("%")[0].Split("LEVEL:")[1])) - 1) / 9.0f;
//this.Error($"当前20ml注射器的进度为:{progressValue}");
}
float time;
float lastTime;
private void Update()
{
time += Time.deltaTime;
if (time - lastTime < 1.0f)
{
isOpen = true;
}
else
{
isOpen = false;
//progressValue = 0;
}
txt.text = $"20ml注射器开启:{isOpen}拉取进度:{progressValue}";
}
public override void Display(string datas)
{
base.Display(datas);
}
}