2025-03-11 15:30:07 +08:00

26 lines
661 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
public class AdsorbItem : MonoBehaviour
{
public float distance = 1f;
public float time = 1f;
private TransformHoming loTransformHoming = new TransformHoming();
void Awake()
{
loTransformHoming.Init(transform);
}
public void CheakHoming()
{
if (Vector3.Distance(transform.position, loTransformHoming.pos) < distance)
{
DOTweenTools.Move(transform, loTransformHoming, time);
}
}
}
}