using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public class AdsorbItem : MonoBehaviour { public float distance = 1f; public float time = 1f; private TransformHoming loTransformHoming = new TransformHoming(); void Awake() { loTransformHoming.Init(transform); } public void CheakHoming() { if (Vector3.Distance(transform.position, loTransformHoming.pos) < distance) { DOTweenTools.Move(transform, loTransformHoming, time); } } } }