2025-03-11 15:30:07 +08:00

25 lines
597 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZXKFramework;
public class SpeakText : UIBase
{
public override string Name => "SpeakText";
public override string GroupName => UIGroupLiao.Speak.ToString();
public override void HandleEvent(string name, object data)
{
}
public override void ShowData(params object[] obj)
{
base.ShowData(obj);
if(obj.Length != 0)
{
transform.FindFirst<Text>("Text").text = (string)obj[0];
}
}
}