using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class SpeakText : UIBase { public override string Name => "SpeakText"; public override string GroupName => UIGroupLiao.Speak.ToString(); public override void HandleEvent(string name, object data) { } public override void ShowData(params object[] obj) { base.ShowData(obj); if(obj.Length != 0) { transform.FindFirst("Text").text = (string)obj[0]; } } }