2025-03-11 15:30:07 +08:00

21 lines
644 B
C#

using UnityEngine;
using UnityEngine.UI;
using ZXKFramework;
public class ModelShowPanel : UIBase
{
public override string GroupName => UIGroupLiao.Model.ToString();
public override string Name => "ModelShowPanel";
public override void HandleEvent(string name, object data)
{
}
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
transform.FindFirst<Text>("Text").text = LanguageTools.Get(7);
transform.FindFirst<Button>("Exit_Btn").onClick.AddListener(()=> {
Game.Instance.eventManager.Raise(new CloseModelEvent());
});
}
}