using UnityEngine; using UnityEngine.UI; using ZXKFramework; public class ModelShowPanel : UIBase { public override string GroupName => UIGroupLiao.Model.ToString(); public override string Name => "ModelShowPanel"; public override void HandleEvent(string name, object data) { } public override void Init(IUIManager uictrl) { base.Init(uictrl); transform.FindFirst("Text").text = LanguageTools.Get(7); transform.FindFirst