30 lines
702 B
C#
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2025-03-11 15:30:07 +08:00
using UnityEngine;
using UnityEngine.UI;
public class Marquee : MonoBehaviour
{
ScrollRect rect;
void Start()
{
//<2F><>ȡ ScrollRect<63><74><EFBFBD><EFBFBD>
rect = GetComponent<ScrollRect>();
}
void Update()
{
//<2F><>Update<74><65><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE>ףScrollValue<75><65><EFBFBD><EFBFBD>
ScrollValue();
}
private void ScrollValue()
{
//<2F><><EFBFBD><EFBFBD>Ӧֵ<D3A6><D6B5><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD><CABC> 0 <20><>ʼ
if (rect.horizontalNormalizedPosition >= 1f)
{
rect.horizontalNormalizedPosition = 0;
}
//<2F>𽥵<EFBFBD><F0BDA5B5><EFBFBD> ScrollRect ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>ֵ
rect.horizontalNormalizedPosition = rect.horizontalNormalizedPosition + 0.2f * Time.deltaTime;
}
}