30 lines
702 B
C#
30 lines
702 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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public class Marquee : MonoBehaviour
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{
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ScrollRect rect;
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void Start()
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{
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//<2F><>ȡ ScrollRect<63><74><EFBFBD><EFBFBD>
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rect = GetComponent<ScrollRect>();
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}
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void Update()
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{
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//<2F><>Update<74><65><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE>ףScrollValue<75><65><EFBFBD><EFBFBD>
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ScrollValue();
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}
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private void ScrollValue()
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{
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//<2F><><EFBFBD><EFBFBD>Ӧֵ<D3A6><D6B5><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD><CABC> 0 <20><>ʼ
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if (rect.horizontalNormalizedPosition >= 1f)
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{
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rect.horizontalNormalizedPosition = 0;
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}
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//<2F><EFBFBD><F0BDA5B5><EFBFBD> ScrollRect ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>ֵ
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rect.horizontalNormalizedPosition = rect.horizontalNormalizedPosition + 0.2f * Time.deltaTime;
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}
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}
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