24 lines
429 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace ZXKFramework
{
public class ResUrl : IRes
{
public void Load<T>(string assetName, Action<T> action) where T : Object
{
}
public void UnLoadAll()
{
}
}
}