122 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
public enum ResLoadType
{
Resources,
Assetbundle,
AssetbundleSimple,
StreamingAssets,
Url
}
public enum SoundType
{
Base,
Complex
}
public enum ObjectPoolType
{
Base
}
public enum FSMType
{
Base
}
public enum UIManagerType
{
Base
}
public enum QASystemType
{
Single
}
public enum QuestionType
{
Single
}
public enum UIGroup
{
BG,
Main,
Tip,
Top,
Score
}
public enum EventMangerType
{
Base
}
public enum AdapterType
{
PC,
WEBGL,
IOS,
ANDROID,
Other
}
public enum LanguageType
{
Chinese,
English,
Japanese,
French
}
public enum AnimatorManagerType
{
Animator,
Animation
}
public enum IEnumeratorManagerType
{
Base
}
public enum HttpManagerType
{
Base
}
public enum SceneManagerType
{
Base
}
public enum SaveManagerType
{
PlayerPrefs,
Text
}
public enum TipManagerType
{
Base,
None
}
public enum TipTypeEnum
{
Tip,
TipOneBtn,
TipTwoBtn,
TipLit,
TipUP,
TipDown
}
}